J3b: chat, the player list (with each player's land) and admin commands across lands; sleep needs everyone in every land, with a 'waiting for everyone else' message
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@@ -194,9 +194,18 @@ func open() -> void:
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get_tree().paused = not _online # a shared world can't be paused by one player
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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if _online:
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# Everyone on the server, in whichever land (J3b), with where they are
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# once anyone's somewhere else.
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var all: Array = Net.everyone()
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var lands := {}
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for p in all:
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lands[String(p.get("land", ""))] = true
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var names: Array[String] = []
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for p in Net.players.values():
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names.append(String(p.name) + (" (admin)" if p.get("admin", false) else ""))
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for p in all:
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var where := ""
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if lands.size() > 1 and not String(p.get("land", "")).is_empty():
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where = " · %s" % preload("res://scripts/world/terrain.gd").worldlet_name(String(p.land))
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names.append(String(p.name) + (" (admin)" if p.get("admin", false) else "") + where)
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names.sort()
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_players_label.text = "%s · %d online\n%s" % [Net.server_info.get("server_name", "Server"), names.size(), ", ".join(names)]
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