P3 bear: one bear per island raids unattended food, palisades and closed huts keep it out, warns then charges, hide/fat/meat, fur rug (Cozy), death saved (protocol 8)
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@@ -619,7 +619,7 @@ func add_fuel(player: Node3D, fire: Node3D) -> bool:
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if fire.fuel >= fire.MAX_FUEL - 1.0:
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notify.emit("The fire is fully stoked")
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return false
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for id in ["wood", "stick", "fiber"]:
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for id in ["wood", "bear_fat", "stick", "fiber"]:
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if player.inventory.count(id) > 0:
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player.inventory.remove(id, 1)
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fire.add_fuel(float(ItemDB.get_item(id).get("fuel", 10)))
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