P3 bear: one bear per island raids unattended food, palisades and closed huts keep it out, warns then charges, hide/fat/meat, fur rug (Cozy), death saved (protocol 8)
This commit is contained in:
@@ -46,6 +46,12 @@ const KINDS := {
|
||||
"notice": 0.0, "notice_loud": 0.0, "calm": 40.0,
|
||||
"damage": 16.0, "attack_range": 2.1, "attack_cd": 1.4, "door_damage": 22.0,
|
||||
"drops": {"raw_meat": [2, 3], "alpha_pelt": [1, 1], "wolf_fang": [1, 2]}},
|
||||
# One bear per island, in the deep forest by the rim (bear.gd, bear_range.gd).
|
||||
# Slower than you sprinting, but it hits like a falling tree.
|
||||
"bear": {"name": "Bear", "hp": 220.0, "walk": 1.3, "run": 7.0, "turn": 3.5,
|
||||
"notice": 0.0, "notice_loud": 0.0, "calm": 40.0,
|
||||
"damage": 24.0, "attack_range": 2.3, "attack_cd": 1.8,
|
||||
"drops": {"raw_meat": [5, 7], "bear_hide": [1, 1], "bear_fat": [2, 3]}},
|
||||
}
|
||||
const CARCASS_SECONDS := 300.0
|
||||
|
||||
@@ -137,7 +143,7 @@ func setup(k: String, w: Node3D, pos: Vector3, seed: int) -> void:
|
||||
cs.position = Vector3(0, parts.height * 0.5, 0)
|
||||
if k != "rabbit":
|
||||
# Long bodies: lay the capsule along the spine.
|
||||
cap.height = {"deer": 1.5, "boar": 1.4, "wolf": 1.25, "alpha": 1.65}.get(k, 1.4)
|
||||
cap.height = {"deer": 1.5, "boar": 1.4, "wolf": 1.25, "alpha": 1.65, "bear": 2.0}.get(k, 1.4)
|
||||
cs.rotation.x = PI * 0.5
|
||||
cs.position = Vector3(0, parts.height * 0.55, 0)
|
||||
add_child(cs)
|
||||
|
||||
Reference in New Issue
Block a user