P3 bear: one bear per island raids unattended food, palisades and closed huts keep it out, warns then charges, hide/fat/meat, fur rug (Cozy), death saved (protocol 8)
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@@ -112,6 +112,9 @@ static func build(key: String) -> ArrayMesh:
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"alpha_pelt": m = _pelt(ALPHA_FUR)
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"alpha_cloak": m = _cloak(ALPHA_FUR)
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"wolf_fang": m = _fang()
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"bear_hide": m = _pelt(BEAR_FUR)
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"bear_fat": m = _pebble(271, Color(0.92, 0.86, 0.68), Vector3(0.1, 0.06, 0.08), 0.1)
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"fur_rug": m = _rug()
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"berry_bush": m = _berry_bush(true)
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"berry_bush_bare": m = _berry_bush(false)
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_:
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@@ -979,3 +982,23 @@ static func _fang() -> ArrayMesh:
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var r := _rng(253)
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P._cylinder(st, Vector3(0, 0.02, 0), Vector3(0.02, 0.02, -0.12), 0.022, 0.003, 6, Color(0.88, 0.82, 0.62), r, -1.0, Color(0.6, 0.45, 0.35))
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return P._commit(st)
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# --- P3 the bear ---------------------------------------------------------------------
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const BEAR_FUR := Color(0.36, 0.24, 0.15)
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## A bearskin laid flat: body, four splayed legs and the head toward -Z.
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static func _rug() -> ArrayMesh:
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var st := P._begin()
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var r := _rng(273)
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_box(st, Vector3(0, 0.015, 0.1), Vector3(1.0, 0.03, 1.5), BEAR_FUR)
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_box(st, Vector3(0, 0.02, 0.1), Vector3(0.8, 0.03, 1.3), P._mul(BEAR_FUR, 1.12))
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for sx in [-1.0, 1.0]:
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for sz in [-0.45, 0.6]:
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_box(st, Vector3(sx * 0.62, 0.012, sz), Vector3(0.42, 0.024, 0.24), _board(r, BEAR_FUR), Basis(Vector3.UP, sx * (0.5 if sz < 0 else -0.5)))
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_box(st, Vector3(0, 0.05, -0.85), Vector3(0.38, 0.1, 0.34), P._mul(BEAR_FUR, 0.95))
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_box(st, Vector3(0, 0.045, -1.06), Vector3(0.18, 0.08, 0.14), Color(0.58, 0.45, 0.32))
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for sx in [-0.14, 0.14]:
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_box(st, Vector3(sx, 0.11, -0.8), Vector3(0.08, 0.05, 0.05), P._mul(BEAR_FUR, 0.8))
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_box(st, Vector3(0, 0.02, 0.92), Vector3(0.12, 0.03, 0.12), BEAR_FUR)
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return P._commit(st)
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