J1: the cliff tunnel (seam, six propped stretches, dark, lights), travel Valley <-> Cove through the sea cave, a save file per worldlet; New World has no Where (--dev-worldlets to try others)

This commit is contained in:
Paul Bailey
2026-11-06 17:51:58 +00:00
parent 793b214786
commit 980ee53579
22 changed files with 1181 additions and 33 deletions

View File

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extends StaticBody3D
## The sea cave's opening (sea_cave.gd): what you look at and press E on.
var cave: Node3D
func interact_prompt(player: Node) -> String:
return cave.interact_prompt(player)
func interact(player: Node) -> void:
cave.interact(player)