W2: several lakes per worldlet, a beach block shelving into the sea with a current that turns swimmers back; testbay test worldlet through the water, edge and boundary suites; the two ways to play (journey, one land) recorded
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tests/worldlets/testbay.json
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tests/worldlets/testbay.json
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{
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"_doc": "Test-only worldlet (W2): the Valley's hills and rim, but a beach instead of the sea cliff and two ponds instead of the lake. Found by terrain.gd's load_worldlet() after data/worldlets/, never listed or offered. Used by tests/test_water_bodies.gd, test_terrain_edges.gd and test_boundary.gd.",
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"id": "testbay",
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"name": "Test Bay",
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"description": "Hills, two ponds and a beach (tests only).",
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"size": 320,
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"resolution": 256,
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"terrain": [
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{"type": "hills", "height_scale": 7.0, "detail": 1.4},
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{"type": "rim", "play_radius": 100.0, "rim_width": 30.0, "mountain_height": 58.0, "rim_warp": 16.0, "wall_frac": 0.45},
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{"type": "beach", "angle_deg": 90.0, "half_width_deg": 40.0, "fade_deg": 20.0, "shore_offset": -10.0, "slope": 0.08, "current_out": 20.0, "wall_out": 34.0},
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{"type": "lake", "center": [-40.0, -35.0], "radius": 14.0, "water_level": -2.6},
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{"type": "lake", "center": [35.0, -45.0], "radius": 11.0},
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{"type": "ocean_edge"}
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],
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"climate": {"snowline": 40.0}
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}
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