Fix washed-out look (inverted terrain normals via winding), tune lighting/fog, add tree+rock collision
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@@ -18,10 +18,12 @@ script = ExtResource("0_world")
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environment = ExtResource("4_env")
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[node name="Sun" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.86, -0.35, 0.37, 0, 0.72, 0.69, -0.51, -0.6, 0.62, 0, 40, 0)
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light_color = Color(1, 0.96, 0.86, 1)
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light_energy = 1.2
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transform = Transform3D(0.819, -0.401, 0.41, 0, 0.715, 0.699, -0.574, -0.573, 0.585, 0, 40, 0)
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light_color = Color(1, 0.95, 0.83, 1)
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light_energy = 1.7
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shadow_enabled = true
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directional_shadow_mode = 2
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directional_shadow_max_distance = 200.0
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[node name="Terrain" type="Node3D" parent="."]
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script = ExtResource("1_terrain")
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