play.sh to start the game; Godot checks shared with run_server.sh
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@@ -25,6 +25,13 @@ godot --headless --path . --import
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Without it you get errors like `Could not find type "Inventory"`.
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`server/run_server.sh` and `tests/run_all.sh` do this for you.
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## Playing
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```bash
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./play.sh
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```
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It finds Godot (on the PATH, or `/Applications/Godot.app`; set `GODOT=` to
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pick one), checks it's 4.7+, imports a fresh copy once, then opens the game.
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## 3. Running a dedicated server
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```bash
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server/run_server.sh # settings from server.json
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