Audio: mood music, ambience, sound effects and creature voices (Kenney CC0 + synthesised); protocol 13
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assets/audio/CREDITS.md
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# Audio credits
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Everything here is CC0 (public domain): free to use, change and ship, with
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no attribution required. Credit is given anyway.
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## Kenney (CC0)
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`sfx/kenney/` holds sounds from three of Kenney's packs, renamed:
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- **RPG Audio**: creaks, doors, cloth, leather, knife, metal clicks
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- **Impact Sounds**: wood, mining, plank, punch and soft impacts; footsteps
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on grass, snow, wood and concrete
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- **Interface Sounds**: open, close, tick and confirmation chimes
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https://kenney.nl/assets/rpg-audio,
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https://kenney.nl/assets/impact-sounds,
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https://kenney.nl/assets/interface-sounds:
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"License: (Creative Commons Zero, CC0)
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http://creativecommons.org/publicdomain/zero/1.0/". Thank you, Kenney.
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Which file is which is listed in `KENNEY` in `tools/audio/make_audio.py`,
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which also re-copies them (`--kenney <folder with the unzipped packs>`).
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## Emberwild's own (CC0)
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`music/`, `ambience/` and `sfx/synth/` are synthesised from scratch by
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`tools/audio/make_audio.py` (no samples): the five music tracks (calm,
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night, storm, danger, boss), the birds, crickets and fire crackle, and the
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swings, eating, splashes, the fishing reel and bite, the bow, the hurt thump
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and death. Released under CC0 like the rest of this folder.
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