Audio: mood music, ambience, sound effects and creature voices (Kenney CC0 + synthesised); protocol 13

This commit is contained in:
Paul Bailey
2026-11-05 21:03:54 +00:00
parent 2a9d47630e
commit caa611fac6
159 changed files with 1814 additions and 3 deletions

View File

@@ -128,6 +128,7 @@ func step(dt: float) -> void:
p.y = ground + 0.03
state = "landed"
Actions.tell(player, "Cast into the water")
Sfx.at("splash", p)
global_position = p
"floating":
wait_left -= dt
@@ -137,6 +138,7 @@ func step(dt: float) -> void:
fish = _pick_fish()
bite_left = BITE_WINDOW
Actions.tell(player, "Bite! Click to reel in")
Sfx.at("bite", global_position)
"biting":
bite_left -= dt
# The float bobs hard and goes under.