Audio: mood music, ambience, sound effects and creature voices (Kenney CC0 + synthesised); protocol 13
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@@ -128,6 +128,7 @@ func step(dt: float) -> void:
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p.y = ground + 0.03
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state = "landed"
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Actions.tell(player, "Cast into the water")
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Sfx.at("splash", p)
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global_position = p
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"floating":
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wait_left -= dt
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@@ -137,6 +138,7 @@ func step(dt: float) -> void:
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fish = _pick_fish()
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bite_left = BITE_WINDOW
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Actions.tell(player, "Bite! Click to reel in")
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Sfx.at("bite", global_position)
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"biting":
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bite_left -= dt
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# The float bobs hard and goes under.
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