Audio: mood music, ambience, sound effects and creature voices (Kenney CC0 + synthesised); protocol 13
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@@ -339,6 +339,7 @@ func swing() -> void:
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if _swing_cd > 0.0:
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return
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_swing_cd = float(Actions.melee_stats(player).cooldown)
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get_tree().create_timer(0.12).timeout.connect(func(): Sfx.me("swing")) # (as it comes down)
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var tw := create_tween()
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var wind := Transform3D(_view_rest.basis.rotated(Vector3.RIGHT, deg_to_rad(35)), _view_rest.origin + Vector3(0, 0.08, 0.05))
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var strike := Transform3D(_view_rest.basis.rotated(Vector3.RIGHT, deg_to_rad(-70)), _view_rest.origin + Vector3(-0.05, -0.05, -0.15))
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