Audio: mood music, ambience, sound effects and creature voices (Kenney CC0 + synthesised); protocol 13
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@@ -99,6 +99,7 @@ func bind(p: CharacterBody3D) -> void:
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player.inventory.changed.connect(_refresh)
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player.selected_changed.connect(_refresh)
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player.selected_changed.connect(func(): Sfx.ui("ui_tick"))
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player.inventory_requested.connect(_on_inventory_requested)
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player.hands.prompt_changed.connect(func(t): _prompt.text = t)
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_hurt = ColorRect.new()
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