P5 the Old Stag: standing stones and altar, three-phase boss with charges, stun window, spirit wolves and stomps; antler pickaxe and trophy; group scaling and credit for every fighter; online 3-player test (protocol 12)

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Paul Bailey
2026-11-05 13:39:06 +00:00
parent 3389ec9a21
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# Progression and challenges design
Status: **P1 (iron), P2 (stone), P3 (adversaries) and P4 (hazards)
built**; P5 is a proposal.
Status: **P1-P5 built** (iron, stone, adversaries, hazards, the Old Stag).
*As built in P1:*
- Iron nuggets (70, in the scree under the rim), clay (60, on the lake
@@ -123,6 +122,35 @@ built**; P5 is a proposal.
It burns 40 s (you can warm yourself by it), falls, and leaves 2 charcoal.
- Network protocol 11.
*As built in P5 (the Old Stag):*
- The standing stones: 7 tall stones in a ring at the foot of the rim with
an altar in the middle (from the seed; 60 m+ from the spawn and den, 50 m+
from the barrow, 42 m+ from the bear's home). E on the altar sets barrow
key pieces in its three hollows; with all three in, at night, it calls
the Old Stag.
- The Old Stag: 900 health, 3.8 m at the shoulder. It circles, lowers its
antlers (1.2 s warning), and charges in a straight line through where
you were: 30 if it catches you, nothing if you step aside. Then it's
stunned for 2.5 s, when hits do half as much again. Below 2/3 it calls 3
spirit wolves; below 1/3 2 more, quicker warnings (0.8 s), a 1.5 s stun,
and a stamp (15 to anyone within 5.5 m, every 4 s). No fear of fire.
- It goes back into the mist at dawn, or 5 s after everyone's left the
stones or died: the key pieces stay in the altar for another night.
- Beaten: its antler and a trophy (a placeable stand) where it fell, the
key pieces used up, and the world remembers (day and, on a server, who;
everyone's told). Three new key pieces call it again.
- In a group (on a server): anyone can set key pieces in the altar. It has
60% more health for each extra living player within 45 m when it's
called (900 alone, 1980 for three), and calls one more wolf each time for
each extra player (up to 4 more). It remembers everyone whose blow,
arrow or spear hit it; when it falls, all of them are named ("Beaten by
Alice, Bob and Cara on day 2") and saved. The antler and trophy go to
whoever picks them up first (tests/test_net_boss.gd: three players).
- Antler pickaxe (forge: the antler, an iron bar, 2 wood): tier 3, 3.0 a hit
(iron 2.0), 250 uses (iron 200), 4 stamina a swing (iron 6).
- Network protocol 12; creature health now goes over the wire in tenths
(up to 6553), so the stag's 900 fits.
Today the island runs out of goals after a few days: once you have stone
tools, a hut, a bow and a fire, the only threats are wolves at night, the
cold and your diet. This plan adds a **second tier of materials** (iron and