Lights to place indoors (tallow candle, torch stand); docs brought up to date; the journey plan; sticky teleports in net tests; protocol 15

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Paul Bailey
2026-11-06 13:56:43 +00:00
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## Status
See `docs/ROADMAP.md` for milestones and `docs/ARCHITECTURE.md` for the design.
Current milestone: **M0 — playable single-player world skeleton** (scaffolding on disk; needs Godot 4 installed to open & run).
**Emberwild 0.3.0** is released (download page and player guide:
https://emberwild-95k.pages.dev, builds on the Gitea releases). Built so far:
- M0-M1: the island, survival, crafting, building, weather, wildlife, hunting, fishing.
- M2: self-hosted multiplayer (Host Game, dedicated servers, rules, chat, admin).
- P1-P5 (`docs/PROGRESSION_DESIGN.md`): iron, stone building, the wolf moon and
alpha, the bear, crows and foxes, the barrow, hazards, the Old Stag. P6: a use
for every material, lights to place, dropping items, bag rows on the hotbar.
- T1, T2, T4 (`docs/TUTORIAL_DESIGN.md`): the tutorial with Old Tam (spoken),
and his tips in normal worlds.
- M4 so far: packaged builds, the update check, music, ambience, sound effects
and creature voices (`assets/audio/CREDITS.md`), the trailer and help pages.
Next: the worldlets and the journey between them (`docs/WORLDLETS_DESIGN.md`).
## Requirements
- **Godot 4.3+** (standard build; no C# needed — this project uses GDScript).