Lights to place indoors (tallow candle, torch stand); docs brought up to date; the journey plan; sticky teleports in net tests; protocol 15
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@@ -85,8 +85,18 @@ phases M2.0-M2.7).
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## M4 — Content & polish · ongoing
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- More biomes, creatures, items, building pieces
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- PvP / raiding rules, building damage
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- Better UI, settings, controls
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- Audio, music, weather
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- Better UI, settings, controls. *Done so far:* volume sliders, tips and
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update settings in the pause menu; `Q` drops items; `K`/`M` put any bag row
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on the 1-8 keys (0.3.0).
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- Audio, music, weather. *Done (0.2.0-0.2.1):* mood music (calm, night,
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storm, danger, boss) that crossfades with what's happening, ambience (CC0
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birdsong, crickets, owls, fire), sound effects for every action (Kenney
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CC0 plus synthesised), creature voices, Old Tam's spoken lines (Kokoro).
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Sources and licences: `assets/audio/CREDITS.md`; tools in `tools/audio/`
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and `tools/voice/`.
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- Help: the player guide on the download site (`tools/site/`), written
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sections plus item, recipe, creature, fish and server-setting tables made
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from the game's own data each build. The trailer (`tools/trailer/`).
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- Packaged builds for Win/Mac/Linux (+ Mac signing/notarisation).
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*First cut done:* `tools/export.sh` makes a universal macOS .app (ad-hoc
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signed, not notarised) and a Windows x86_64 .exe + .pck (unsigned), zipped
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