Lights to place indoors (tallow candle, torch stand); docs brought up to date; the journey plan; sticky teleports in net tests; protocol 15
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@@ -118,6 +118,8 @@ static func build(key: String) -> ArrayMesh:
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"pelt_rug": m = _rug(WOLF_FUR, 0.85)
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"bear_cloak": m = _cloak(BEAR_FUR)
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"clay_jar": m = _jar()
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"tallow_candle": m = _candle()
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"torch_stand": m = _torch_stand()
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"bedroll": m = _bedroll()
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"fang_necklace": m = _necklace()
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"pemmican": m = _pebble(331, Color(0.42, 0.24, 0.16), Vector3(0.1, 0.05, 0.07), 0.15)
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@@ -1033,6 +1035,29 @@ static func _jar() -> ArrayMesh:
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_box(st, Vector3(0, 0.63, 0), Vector3(0.08, 0.04, 0.05), PLANK_DARK)
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return P._commit(st)
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## A squat tallow candle on a clay dish; the wick's top is at y = 0.2
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## (lamp.gd puts the flame there).
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static func _candle() -> ArrayMesh:
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var st := P._begin()
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var r := _rng(359)
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P._cylinder(st, Vector3(0, 0.0, 0), Vector3(0, 0.02, 0), 0.08, 0.09, 8, CLAY_FIRED, r, -1.0, P._mul(CLAY_FIRED, 1.1))
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P._cylinder(st, Vector3(0, 0.02, 0), Vector3(0, 0.16, 0), 0.04, 0.036, 8, Color(0.93, 0.89, 0.74), r, -1.0, Color(0.96, 0.93, 0.8))
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P._cylinder(st, Vector3(0, 0.16, 0), Vector3(0, 0.19, 0), 0.004, 0.003, 4, ASH, r)
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return P._commit(st)
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## A torch in a wooden stand: three splayed feet, a post, the head at 1.4 m
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## (lamp.gd's flame sits just above it).
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static func _torch_stand() -> ArrayMesh:
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var st := P._begin()
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var r := _rng(367)
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for i in range(3):
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var a := TAU * i / 3.0
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P._cylinder(st, Vector3(cos(a) * 0.28, 0.0, sin(a) * 0.28), Vector3(0, 0.45, 0), 0.03, 0.035, 5, _board(r, PLANK_DARK), r)
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P._cylinder(st, Vector3(0, 0.0, 0), Vector3(0, 1.3, 0), 0.04, 0.035, 6, _board(r), r)
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_box(st, Vector3(0, 0.5, 0), Vector3(0.12, 0.05, 0.12), BINDING)
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P._cylinder(st, Vector3(0, 1.28, 0), Vector3(0, 1.42, 0), 0.05, 0.06, 6, CLOTH, r, -1.0, ASH)
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return P._commit(st)
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## A hide bedroll: a flat mat with its rolled-up end and a feather pillow.
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static func _bedroll() -> ArrayMesh:
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var st := P._begin()
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