Wolves with a den, fishing, and a mixed diet
Wolves - Den: a boulder cave at the foot of the rim, sited from the seed (away from the sea and spawn, mouth toward the valley, clearing in front) - Grace period: no wolves days 1-2; they move in on day 3 and howl; hunting from night 4; pack of 2, 3 from day 6, 4 from day 9; replaced by day - Wary pack hunters: circle and dart in one at a time; a lit campfire is a safe zone, a torch makes them hesitate, walls block bites (line of sight); hit one and the pack turns; hurt wolves flee; a lone wolf is timid; by day they defend the den; home at dawn - Glowing eyes, synthesised howls, can't sleep with wolves prowling - Wolf pelt and Wolf Cloak (+25 warmth) - Animals take a committed detour around obstacles Fishing - Fishing rod (workbench); cast a float onto the lake, 1.5 s to land a bite - Perch and rarer trout; faster bites at dawn/dusk and in rain; grill them - Visible fish near the shore that jump with splash rings Mixed diet - Foods belong to meat, fish or greens; each level runs down over ~1.5 days - One group low: no healing; two low: Malnourished (health drains); all three good: Balanced diet (heal x1.5); HUD diet bars; saved Tests: test_wolves and test_fishing_diet; run_all.sh covers 9 suites
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@@ -20,6 +20,10 @@ tests/run_all.sh
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```
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Or one at a time:
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```bash
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# Wolves: den, grace period, hunting, fire and walls, pack tactics
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godot --headless --path . --script res://tests/test_wolves.gd
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# Fishing and the mixed diet
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godot --headless --path . --script res://tests/test_fishing_diet.gd
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# Wildlife, melee, spear, bow, butchering, cooking + buffs, cloak, drops
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godot --headless --path . --script res://tests/test_creatures_combat.gd
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# Weather, shelter, snap building, support, doors, beds, regrowth
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