diff --git a/docs/WORLDLETS_DESIGN.md b/docs/WORLDLETS_DESIGN.md index c2bca93..372a7d6 100644 --- a/docs/WORLDLETS_DESIGN.md +++ b/docs/WORLDLETS_DESIGN.md @@ -275,6 +275,16 @@ A server today runs one island. Options: place, load or wake the other worldlet, send them its world); - sleep: "everyone in bed" counts the players in that worldlet only; - the Old Stag and other bosses scale with the players in their worldlet. +- **Boats: one each, no passengers.** A boat belongs to whoever built it + (like a bed): only the owner, and their friends under the server's locks + rule, can sail it, and nobody else can dismantle it. It stays moored where + it was last left (the Cove end or the Highlands end), so nobody is + stranded by someone else taking the only boat. Lose or wreck it and you + build another, which is harder where wood is scarce (the Highlands), so + plan the trip back. Each player has to earn their own crossing by boat. +- **The other crossings are shared:** a dug tunnel, a fixed climbing rope + and a dug burrow are changes to the world, there for everyone once one + player has made them (like a door or a bridge). ### Server cost, measured (0.3.1) One worldlet, a dedicated server on the M5 Pro, never pausing: about