M2.1: dedicated server, joining, identity handshake, names, lobby
- Net autoload: headless dedicated server (--server) on UDP 24242 via ENet, server.json preferences (flags override per run, never saved), reserved names in names.json - Identity: RSA-2048 key per install (Godot has no Ed25519), player id = key hash, challenge/response so ids can't be faked; profile with name and limited appearance (tunic, hair, beard) - Server refuses bans, allowlist misses, duplicate logins, bad or taken names, wrong passwords, old protocol versions and a full server, each with a clear reason; first player on a new server becomes admin - Title screen: Profile, Join Game, and a lobby with server info, rules and who's online - test_net_lobby: real headless server + bot processes over UDP (38 checks); --exit-with so test servers never outlive the test
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@@ -25,6 +25,7 @@ config/icon="res://icon.svg"
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ItemDB="*res://scripts/core/item_db.gd"
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Actions="*res://scripts/core/actions.gd"
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Saves="*res://scripts/core/saves.gd"
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Net="*res://scripts/net/net.gd"
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[display]
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