M1c: weather, snap building, shelter, beds and regrowth
- Seeded weather (clear/cloudy/rain/storm, snow and blizzards on cold days and above the snowline), lightning, synthesised rain/wind/thunder sound - Rain/snow particles stopped by roofs; wet ground, settled snow and wind via global shader uniforms - Snap-together wood floor, wall, door, roof and gable with structural support, collapse and X to dismantle - Shelter detection: dry under a roof, warmer and Rested inside with a fire; rain burns an uncovered campfire faster - Bed sets the spawn point and lets you sleep through the night - Trees, boulders and ground pickups regrow; timers saved - Grass cleared under floors; shorter HUD hint - New test_weather_building suite (62 checks) and tests/run_all.sh, which also fails on script errors
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@@ -191,6 +191,81 @@
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1.6
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]
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}
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},
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{
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"id": "wood_floor",
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"name": "Wood Floor",
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"category": "building",
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"stack": 20,
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"description": "2 x 2 m. Snaps to other pieces. Sits level on the ground.",
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"mesh": "wood_floor",
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"place": {
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"piece": "build",
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"kind": "floor"
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}
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},
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{
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"id": "wood_wall",
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"name": "Wood Wall",
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"category": "building",
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"stack": 20,
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"description": "2 x 2 m. Snaps to floor edges, other walls and roofs.",
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"mesh": "wood_wall",
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"place": {
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"piece": "build",
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"kind": "wall"
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}
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},
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{
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"id": "wood_door",
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"name": "Wood Door",
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"category": "building",
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"stack": 10,
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"description": "A wall with a door in it. E opens and closes it.",
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"mesh": "wood_door",
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"place": {
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"piece": "door",
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"kind": "door"
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}
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},
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{
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"id": "wood_roof",
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"name": "Wood Roof",
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"category": "building",
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"stack": 20,
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"description": "Rises 1 m over 2 m. Two from opposite walls of a 4 m hut meet at the ridge.",
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"mesh": "wood_roof",
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"place": {
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"piece": "build",
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"kind": "roof"
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}
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},
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{
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"id": "wood_gable",
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"name": "Wood Gable",
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"category": "building",
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"stack": 20,
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"description": "Triangle that closes the end of a roof. R to flip it.",
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"mesh": "wood_gable",
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"place": {
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"piece": "build",
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"kind": "gable"
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}
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},
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{
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"id": "bed",
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"name": "Bed",
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"category": "placeable",
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"stack": 1,
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"description": "Sets your spawn point. Sleep through the night under a roof.",
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"mesh": "bed",
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"place": {
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"piece": "bed",
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"footprint": [
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1.0,
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2.1
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]
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}
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}
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]
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}
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