M1c: weather, snap building, shelter, beds and regrowth
- Seeded weather (clear/cloudy/rain/storm, snow and blizzards on cold days and above the snowline), lightning, synthesised rain/wind/thunder sound - Rain/snow particles stopped by roofs; wet ground, settled snow and wind via global shader uniforms - Snap-together wood floor, wall, door, roof and gable with structural support, collapse and X to dismantle - Shelter detection: dry under a roof, warmer and Rested inside with a fire; rain burns an uncovered campfire faster - Bed sets the spawn point and lets you sleep through the night - Trees, boulders and ground pickups regrow; timers saved - Grass cleared under floors; shorter HUD hint - New test_weather_building suite (62 checks) and tests/run_all.sh, which also fails on script errors
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@@ -78,6 +78,62 @@
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"inputs": {
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"mushroom": 1
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}
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},
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{
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"id": "wood_floor",
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"output": "wood_floor",
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"count": 1,
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"station": "workbench",
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"inputs": {
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"wood": 2
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}
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},
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{
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"id": "wood_wall",
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"output": "wood_wall",
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"count": 1,
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"station": "workbench",
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"inputs": {
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"wood": 2
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}
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},
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{
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"id": "wood_door",
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"output": "wood_door",
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"count": 1,
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"station": "workbench",
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"inputs": {
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"wood": 4
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}
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},
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{
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"id": "wood_roof",
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"output": "wood_roof",
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"count": 1,
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"station": "workbench",
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"inputs": {
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"wood": 2,
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"fiber": 1
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}
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},
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{
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"id": "wood_gable",
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"output": "wood_gable",
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"count": 1,
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"station": "workbench",
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"inputs": {
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"wood": 1
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}
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},
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{
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"id": "bed",
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"output": "bed",
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"count": 1,
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"station": "workbench",
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"inputs": {
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"wood": 8,
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"fiber": 6
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}
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}
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]
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}
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