M1c: weather, snap building, shelter, beds and regrowth
- Seeded weather (clear/cloudy/rain/storm, snow and blizzards on cold days and above the snowline), lightning, synthesised rain/wind/thunder sound - Rain/snow particles stopped by roofs; wet ground, settled snow and wind via global shader uniforms - Snap-together wood floor, wall, door, roof and gable with structural support, collapse and X to dismantle - Shelter detection: dry under a roof, warmer and Rested inside with a fire; rain burns an uncovered campfire faster - Bed sets the spawn point and lets you sleep through the night - Trees, boulders and ground pickups regrow; timers saved - Grass cleared under floors; shorter HUD hint - New test_weather_building suite (62 checks) and tests/run_all.sh, which also fails on script errors
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@@ -43,5 +43,5 @@ offset_left = 16.0
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offset_top = 12.0
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offset_right = 600.0
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offset_bottom = 60.0
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text = "WASD move · Shift sprint · Space jump · E interact · LMB use/place · RMB eat · R rotate · 1-8 hotbar · Tab inventory & crafting · ESC menu"
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text = "E interact · LMB use/place · RMB eat · R rotate · X dismantle · Tab inventory & crafting · Esc menu & controls"
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label_settings = SubResource("Label_1")
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