M1c: weather, snap building, shelter, beds and regrowth
- Seeded weather (clear/cloudy/rain/storm, snow and blizzards on cold days and above the snowline), lightning, synthesised rain/wind/thunder sound - Rain/snow particles stopped by roofs; wet ground, settled snow and wind via global shader uniforms - Snap-together wood floor, wall, door, roof and gable with structural support, collapse and X to dismantle - Shelter detection: dry under a roof, warmer and Rested inside with a fire; rain burns an uncovered campfire faster - Bed sets the spawn point and lets you sleep through the night - Trees, boulders and ground pickups regrow; timers saved - Grass cleared under floors; shorter HUD hint - New test_weather_building suite (62 checks) and tests/run_all.sh, which also fails on script errors
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@@ -61,6 +61,7 @@ func _body(world: Node3D, id: String) -> void:
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var terrain: Node3D = world.get_node("Terrain")
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player.set_physics_process(false) # keep the player put while we fast-forward
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sv.set_process(false)
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world.weather.force("clear") # weather has its own test (test_weather_building)
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print("day / night")
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check(dn.day == 1 and absf(dn.hours() - 8.0) < 0.1, "new world starts on day 1 at 08:00 (%s)" % dn.clock_text())
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