Paul Bailey
|
85bbed249b
|
J3a: the journey on a server. A server per land (Lands: the hub starts land servers on demand over a private link), the cliff tunnel online, crossings with one-time passes, shared characters that remember their land, one clock from the hub; test_net_lands
|
2026-11-06 23:14:11 +00:00 |
|
Paul Bailey
|
b938e045cb
|
One clock for every land: going back to a land catches it up on the time away (like a night's sleep) instead of rewinding to when you left; J3 decided: a server per land with the Valley's as hub, sleep needs everyone in every land
|
2026-11-06 21:57:37 +00:00 |
|
Paul Bailey
|
980ee53579
|
J1: the cliff tunnel (seam, six propped stretches, dark, lights), travel Valley <-> Cove through the sea cave, a save file per worldlet; New World has no Where (--dev-worldlets to try others)
|
2026-11-06 17:51:58 +00:00 |
|