Paul Bailey
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657c3140fe
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Plan: P4/P5 decisions (lightning hits trees only, server-set rot speed, Old Stag in, antler pickaxe stats)
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2026-11-05 09:29:55 +00:00 |
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Paul Bailey
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9528f91e47
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P3 thieves and barrow: crows and foxes steal food left out; the barrow with its guards, coffin loot and key pieces; blunt club vs bone (protocol 10)
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2026-11-05 09:23:31 +00:00 |
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Paul Bailey
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96aac29606
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P3 bear: one bear per island raids unattended food, palisades and closed huts keep it out, warns then charges, hide/fat/meat, fur rug (Cozy), death saved (protocol 8)
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2026-11-05 07:51:07 +00:00 |
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Paul Bailey
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fc58c8d0e1
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P3 alpha: wolf moon every 7th night, the alpha breaks wooden doors, iron-banded door, broken-door repair, alpha pelt and cloak (protocol 7)
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2026-11-05 01:40:52 +00:00 |
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Paul Bailey
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411bfef34a
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P2 stone: stonecutter, cut stone, stone floors/walls/pillars/stairs/windows/doorway, hearth; wooden stairs, windows, posts, palisade and gate; stone support rules
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2026-11-05 01:14:07 +00:00 |
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Paul Bailey
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24c280d885
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P1 iron: nuggets, ore, clay, kiln, smelter, forge, iron tools and arrows, lantern, tool wear and repair
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2026-11-05 00:31:07 +00:00 |
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Paul Bailey
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26be17b05f
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Progression plan: iron, stone building, new adversaries (docs/PROGRESSION_DESIGN.md)
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2026-11-04 20:50:42 +00:00 |
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