Paul Bailey
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419c71e638
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The Cove's wreck: driftwood and salt on the beach, the captain's sea chest (a treasure map, nails, salt; once each), each player's own X on the map; online too
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2026-11-07 02:00:31 +00:00 |
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Paul Bailey
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1bf33935e0
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Download page: forward UDP 24243 too for the Cove; test_net_lands can run against an exported build (EMBERWILD_SERVER_BIN)
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2026-11-07 00:33:03 +00:00 |
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Paul Bailey
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f9b138b304
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J3c: a land server stopping tells its players and is started afresh when they rejoin; the extra ports to forward on the Host page, the hosting message, the server log and HOSTING.md
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2026-11-07 00:08:05 +00:00 |
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Paul Bailey
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86ebe07899
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J3b: chat, the player list (with each player's land) and admin commands across lands; sleep needs everyone in every land, with a 'waiting for everyone else' message
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2026-11-06 23:42:50 +00:00 |
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Paul Bailey
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85bbed249b
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J3a: the journey on a server. A server per land (Lands: the hub starts land servers on demand over a private link), the cliff tunnel online, crossings with one-time passes, shared characters that remember their land, one clock from the hub; test_net_lands
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2026-11-06 23:14:11 +00:00 |
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