Paul Bailey
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f9b138b304
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J3c: a land server stopping tells its players and is started afresh when they rejoin; the extra ports to forward on the Host page, the hosting message, the server log and HOSTING.md
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2026-11-07 00:08:05 +00:00 |
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Paul Bailey
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980ee53579
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J1: the cliff tunnel (seam, six propped stretches, dark, lights), travel Valley <-> Cove through the sea cave, a save file per worldlet; New World has no Where (--dev-worldlets to try others)
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2026-11-06 17:51:58 +00:00 |
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Paul Bailey
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793b214786
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W3: the Cove (bay, pond, pier for sea fishing), mackerel and cod (cod only in deep water), non-start worldlets offered for testing when run from source
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2026-11-06 17:08:42 +00:00 |
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Paul Bailey
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68e6d814d9
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W1: choose a worldlet (New World and Host Game pages, kept once an island exists), worldlet shown in the Load list; Godot .uid files
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2026-11-06 16:10:32 +00:00 |
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