{ "items": [ { "id": "stick", "name": "Stick", "category": "resource", "stack": 50, "description": "A sturdy branch. Handles, kindling, fuel.", "mesh": "stick", "fuel": 20 }, { "id": "stone", "name": "Stone", "category": "resource", "stack": 50, "description": "A fist-sized stone.", "mesh": "stone" }, { "id": "flint", "name": "Flint", "category": "resource", "stack": 50, "description": "Sharp-edged stone. Knaps into blades and axe heads.", "mesh": "flint" }, { "id": "wood", "name": "Wood", "category": "resource", "stack": 50, "description": "Split timber from a felled tree.", "mesh": "wood", "fuel": 60 }, { "id": "stone_axe", "name": "Stone Axe", "category": "tool", "stack": 1, "description": "Chops trees. Hold it and click on a tree.", "mesh": "stone_axe", "tool": { "kind": "axe", "tier": 1, "damage": 1.0 }, "durability": 60, "repair": { "inputs": { "flint": 1 }, "station": "workbench" } }, { "id": "stone_pickaxe", "name": "Stone Pickaxe", "category": "tool", "stack": 1, "description": "Breaks boulders into stone and flint.", "mesh": "stone_pickaxe", "tool": { "kind": "pickaxe", "tier": 1, "damage": 1.0 }, "durability": 60, "repair": { "inputs": { "flint": 1 }, "station": "workbench" } }, { "id": "club", "name": "Wooden Club", "category": "weapon", "stack": 1, "description": "Crude, heavy, effective. One blow fells a rabbit. Blunt: cracks bone (+50% on skeletons).", "mesh": "club", "weapon": { "damage": 12, "reach": 2.4, "stamina": 8, "cooldown": 0.55, "blunt": true }, "durability": 80, "repair": { "inputs": { "wood": 1 }, "station": "workbench" } }, { "id": "campfire", "name": "Campfire", "category": "placeable", "stack": 5, "description": "Light and warmth. Place it, then keep it burning.", "mesh": "campfire", "place": { "piece": "campfire", "footprint": [ 1.4, 1.4 ] } }, { "id": "workbench", "name": "Workbench", "category": "placeable", "stack": 1, "description": "Crafting station for better gear and storage.", "mesh": "workbench", "place": { "piece": "workbench", "footprint": [ 2.0, 1.1 ] } }, { "id": "chest", "name": "Wooden Chest", "category": "placeable", "stack": 5, "description": "Stores 16 stacks.", "mesh": "chest", "place": { "piece": "chest", "footprint": [ 1.2, 0.8 ] } }, { "id": "fiber", "name": "Plant Fiber", "category": "resource", "stack": 50, "description": "Tough stems from bushes. Twine, torch wrapping.", "mesh": "fiber", "fuel": 5 }, { "id": "berries", "name": "Berries", "category": "food", "stack": 30, "description": "A handful of wild berries. Right-click to eat.", "mesh": "berries", "food": { "hunger": 9, "health": 2, "diet": { "plants": 14 } }, "keeps": 3 }, { "id": "mushroom", "name": "Mushroom", "category": "food", "stack": 30, "description": "Edible raw, much better roasted at a campfire.", "mesh": "mushroom", "food": { "hunger": 6, "health": 0, "diet": { "plants": 10 } }, "keeps": 4 }, { "id": "roasted_mushroom", "name": "Roasted Mushroom", "category": "food", "stack": 30, "description": "Smoky and filling. Right-click to eat.", "mesh": "roasted_mushroom", "food": { "hunger": 24, "health": 8, "diet": { "plants": 30 } }, "keeps": 6 }, { "id": "torch", "name": "Torch", "category": "tool", "stack": 1, "description": "Hold it for light and a little warmth.", "mesh": "torch", "light": { "range": 10.0, "energy": 1.6, "heat": 0.3 } }, { "id": "grave", "name": "Grave", "category": "placeable", "stack": 1, "description": "Where you fell. Your belongings are inside.", "mesh": "grave", "hidden": true, "place": { "piece": "grave", "footprint": [ 1.0, 1.6 ] } }, { "id": "wood_floor", "name": "Wood Floor", "category": "building", "stack": 20, "description": "2 x 2 m. Snaps to other pieces. Sits level on the ground.", "mesh": "wood_floor", "place": { "piece": "build", "kind": "floor" } }, { "id": "wood_wall", "name": "Wood Wall", "category": "building", "stack": 20, "description": "2 x 2 m. Snaps to floor edges, other walls and roofs.", "mesh": "wood_wall", "place": { "piece": "build", "kind": "wall" } }, { "id": "wood_door", "name": "Wood Door", "category": "building", "stack": 10, "description": "A wall with a door in it. E opens and closes it.", "mesh": "wood_door", "place": { "piece": "door", "kind": "door" } }, { "id": "wood_roof", "name": "Wood Roof", "category": "building", "stack": 20, "description": "Rises 1 m over 2 m. Two from opposite walls of a 4 m hut meet at the ridge.", "mesh": "wood_roof", "place": { "piece": "build", "kind": "roof" } }, { "id": "wood_gable", "name": "Wood Gable", "category": "building", "stack": 20, "description": "Triangle that closes the end of a roof. R to flip it.", "mesh": "wood_gable", "place": { "piece": "build", "kind": "gable" } }, { "id": "bed", "name": "Bed", "category": "placeable", "stack": 1, "description": "Sets your spawn point. Sleep through the night under a roof.", "mesh": "bed", "place": { "piece": "bed", "footprint": [ 1.0, 2.1 ] } }, { "id": "raw_meat", "name": "Raw Meat", "category": "food", "stack": 20, "description": "Cook it at a campfire. Eaten raw it barely helps.", "mesh": "raw_meat", "food": { "hunger": 5, "health": -4, "diet": { "meat": 8 }, "risk": 0.35 }, "keeps": 2 }, { "id": "cooked_meat", "name": "Cooked Meat", "category": "food", "stack": 20, "description": "Hearty. Leaves you Well fed: faster stamina and healing for 10 minutes.", "mesh": "cooked_meat", "food": { "hunger": 34, "health": 12, "diet": { "meat": 40 }, "buff": { "id": "well_fed", "name": "Well fed", "seconds": 600, "stamina_regen": 1.3, "health_regen": 2.0 } }, "keeps": 4 }, { "id": "hide", "name": "Hide", "category": "resource", "stack": 20, "description": "Raw hide from a deer or boar. Makes a warm cloak.", "mesh": "hide" }, { "id": "feather", "name": "Feather", "category": "resource", "stack": 50, "description": "Found in meadows. Fletching for arrows.", "mesh": "feather" }, { "id": "spear", "name": "Wooden Spear", "category": "weapon", "stack": 1, "description": "LMB thrusts (long reach). RMB throws it: pick it up again where it lands.", "mesh": "spear", "weapon": { "damage": 18, "reach": 3.1, "stamina": 10, "cooldown": 0.6, "throw": { "damage": 30, "speed": 24.0, "stamina": 14 } }, "durability": 50, "repair": { "inputs": { "flint": 1 }, "station": "workbench" } }, { "id": "bow", "name": "Crude Bow", "category": "weapon", "stack": 1, "description": "Hold LMB to draw, release to shoot. Uses arrows.", "mesh": "bow", "bow": { "ammo": [ "iron_arrow", "arrow" ], "draw": 0.9, "damage": [ 8, 32 ], "speed": [ 16.0, 46.0 ], "stamina": 6 }, "durability": 100, "repair": { "inputs": { "fiber": 2 }, "station": "workbench" } }, { "id": "arrow", "name": "Flint Arrow", "category": "weapon", "stack": 50, "description": "Ammunition for the bow. Arrows that miss can be picked up again.", "mesh": "arrow", "ammo": { "damage_mult": 1.0 } }, { "id": "hide_cloak", "name": "Hide Cloak", "category": "tool", "stack": 1, "description": "Right-click to wear it (+15 warmth, less chill from wet). Take it off from the inventory screen.", "mesh": "hide_cloak", "wear": { "warmth": 15, "wet_chill": 0.6 } }, { "id": "wolf_pelt", "name": "Wolf Pelt", "category": "resource", "stack": 20, "description": "Thick grey fur. The warmest thing on the island.", "mesh": "wolf_pelt" }, { "id": "wolf_cloak", "name": "Wolf Cloak", "category": "tool", "stack": 1, "description": "Right-click to wear it (+25 warmth, wet barely chills you). Take it off from the inventory screen.", "mesh": "wolf_cloak", "wear": { "warmth": 25, "wet_chill": 0.35 } }, { "id": "fishing_rod", "name": "Fishing Rod", "category": "tool", "stack": 1, "description": "LMB casts into the lake. When the float dips, click quickly to land the fish.", "mesh": "fishing_rod", "fishing": { "cast_speed": 12.0, "stamina": 4 }, "durability": 80, "repair": { "inputs": { "fiber": 1 }, "station": "workbench" } }, { "id": "perch", "name": "Perch", "category": "food", "stack": 20, "description": "A small lake fish. Grill it at a campfire. (Fish)", "mesh": "perch", "food": { "hunger": 4, "health": -2, "diet": { "fish": 8 }, "risk": 0.2 }, "keeps": 2 }, { "id": "trout", "name": "Trout", "category": "food", "stack": 20, "description": "A fine, fat lake trout. Bites best at dawn and dusk. (Fish)", "mesh": "trout", "food": { "hunger": 6, "health": -2, "diet": { "fish": 12 }, "risk": 0.2 }, "keeps": 2 }, { "id": "grilled_perch", "name": "Grilled Perch", "category": "food", "stack": 20, "description": "Flaky and good. (Fish)", "mesh": "grilled_perch", "food": { "hunger": 18, "health": 6, "diet": { "fish": 30 } }, "keeps": 4 }, { "id": "grilled_trout", "name": "Grilled Trout", "category": "food", "stack": 20, "description": "Rich and filling. (Fish)", "mesh": "grilled_trout", "food": { "hunger": 28, "health": 10, "diet": { "fish": 45 } }, "keeps": 4 }, { "id": "iron_nugget", "name": "Iron Nugget", "category": "resource", "stack": 50, "description": "A rusty lump of iron from the scree under the mountains. Three smelt into a bar.", "mesh": "iron_nugget" }, { "id": "iron_ore", "name": "Iron Ore", "category": "resource", "stack": 30, "description": "Red-streaked rock from a rusty boulder. Smelt it with charcoal.", "mesh": "iron_ore" }, { "id": "clay", "name": "Clay", "category": "resource", "stack": 50, "description": "Grey clay from the lake shore. For kilns and smelters.", "mesh": "clay" }, { "id": "charcoal", "name": "Charcoal", "category": "resource", "stack": 50, "description": "Burns hot: smelter fuel. Made in a charcoal kiln from wood.", "mesh": "charcoal", "fuel": 90 }, { "id": "iron_bar", "name": "Iron Bar", "category": "resource", "stack": 30, "description": "Smelted iron. Worked at a forge into tools and nails.", "mesh": "iron_bar" }, { "id": "nails", "name": "Iron Nails", "category": "resource", "stack": 100, "description": "For sturdier wooden building: stairs, windows, a palisade and its gate.", "mesh": "nails" }, { "id": "iron_axe", "name": "Iron Axe", "category": "tool", "stack": 1, "description": "Fells trees in half the time, and hits harder.", "mesh": "iron_axe", "tool": { "kind": "axe", "tier": 2, "damage": 2.0 }, "weapon": { "damage": 14, "reach": 2.4, "stamina": 7, "cooldown": 0.5 }, "durability": 200, "repair": { "inputs": { "iron_bar": 1 }, "station": "forge" } }, { "id": "iron_pickaxe", "name": "Iron Pickaxe", "category": "tool", "stack": 1, "description": "Breaks boulders in half the time.", "mesh": "iron_pickaxe", "tool": { "kind": "pickaxe", "tier": 2, "damage": 2.0 }, "durability": 200, "repair": { "inputs": { "iron_bar": 1 }, "station": "forge" } }, { "id": "iron_spear", "name": "Iron Spear", "category": "weapon", "stack": 1, "description": "LMB thrusts, RMB throws. An iron point: much deadlier.", "mesh": "iron_spear", "weapon": { "damage": 26, "reach": 3.1, "stamina": 10, "cooldown": 0.6, "throw": { "damage": 40, "speed": 26.0, "stamina": 14 } }, "durability": 180, "repair": { "inputs": { "iron_bar": 1 }, "station": "forge" } }, { "id": "iron_arrow", "name": "Iron Arrow", "category": "weapon", "stack": 50, "description": "Half as deadly again as a flint arrow. The bow uses these first.", "mesh": "iron_arrow", "ammo": { "damage_mult": 1.5 } }, { "id": "lantern", "name": "Iron Lantern", "category": "tool", "stack": 1, "description": "A steady light. Rain can't put it out, and wolves don't like it.", "mesh": "lantern", "light": { "range": 12.0, "energy": 1.9, "heat": 0.15 } }, { "id": "charcoal_kiln", "name": "Charcoal Kiln", "category": "placeable", "stack": 1, "description": "Put wood in (E): it slowly turns into charcoal.", "mesh": "charcoal_kiln", "place": { "piece": "kiln", "footprint": [ 1.6, 1.6 ] } }, { "id": "smelter", "name": "Smelter", "category": "placeable", "stack": 1, "description": "Put in iron ore (or three nuggets) and charcoal (E): out comes an iron bar.", "mesh": "smelter", "place": { "piece": "smelter", "footprint": [ 1.4, 1.4 ] } }, { "id": "forge", "name": "Forge", "category": "placeable", "stack": 1, "description": "An anvil and a hot hearth: the station for iron tools.", "mesh": "forge", "place": { "piece": "forge", "footprint": [ 2.2, 1.2 ] } }, { "id": "cut_stone", "name": "Cut Stone", "category": "resource", "stack": 50, "description": "A squared block of stone, cut at a stonecutter. Builds stone pieces.", "mesh": "cut_stone" }, { "id": "stonecutter", "name": "Stonecutter", "category": "placeable", "stack": 1, "description": "A saw bench for dressing stone: cuts stone into blocks and makes the stone building pieces.", "mesh": "stonecutter", "place": { "piece": "stonecutter", "footprint": [ 1.8, 1.0 ] } }, { "id": "stone_floor", "name": "Stone Floor", "category": "building", "stack": 20, "description": "2 x 2 m of flagstones. Stone stacks tall but can't stand on wood.", "mesh": "stone_floor", "place": { "piece": "build", "kind": "floor", "material": "stone" } }, { "id": "stone_wall", "name": "Stone Wall", "category": "building", "stack": 20, "description": "2 x 2 m. Loses little support going up: build towers. Wood can sit on it, not under it.", "mesh": "stone_wall", "place": { "piece": "build", "kind": "wall", "material": "stone" } }, { "id": "stone_pillar", "name": "Stone Pillar", "category": "building", "stack": 20, "description": "A post for a floor's corner or edge. Carries what's on top straight to the ground.", "mesh": "stone_pillar", "place": { "piece": "build", "kind": "pillar", "material": "stone" } }, { "id": "stone_stairs", "name": "Stone Stairs", "category": "building", "stack": 20, "description": "Climbs 2 m (one storey) over 4 m. From a floor's edge or the ground.", "mesh": "stone_stairs", "place": { "piece": "build", "kind": "stairs", "material": "stone" } }, { "id": "stone_window", "name": "Stone Window", "category": "building", "stack": 20, "description": "A stone wall with a window in it. Still keeps the weather out.", "mesh": "stone_window", "place": { "piece": "build", "kind": "window", "material": "stone" } }, { "id": "stone_doorway", "name": "Stone Doorway", "category": "building", "stack": 10, "description": "An arch in a stone wall, with a wooden door. E opens and closes it.", "mesh": "stone_doorway", "place": { "piece": "door", "kind": "door", "material": "stone" } }, { "id": "stone_hearth", "name": "Stone Hearth", "category": "placeable", "stack": 1, "description": "An indoor fire with a chimney: warms a bigger room than a campfire, never rained out, cooks.", "mesh": "stone_hearth", "place": { "piece": "hearth", "footprint": [ 1.6, 1.2 ] } }, { "id": "wood_stairs", "name": "Wood Stairs", "category": "building", "stack": 20, "description": "Climbs 2 m (one storey) over 4 m. From a floor's edge or the ground.", "mesh": "wood_stairs", "place": { "piece": "build", "kind": "stairs" } }, { "id": "wood_window", "name": "Wood Window", "category": "building", "stack": 20, "description": "A wall with a shuttered window. Lets light in, still sheltered.", "mesh": "wood_window", "place": { "piece": "build", "kind": "window" } }, { "id": "wood_pillar", "name": "Wood Post", "category": "building", "stack": 20, "description": "A post for a floor's corner or edge. Carries what's on top down to the ground.", "mesh": "wood_pillar", "place": { "piece": "build", "kind": "pillar" } }, { "id": "palisade", "name": "Palisade", "category": "building", "stack": 20, "description": "2 m of sharpened logs, 3 m tall. A ring of them keeps wolves out.", "mesh": "palisade", "place": { "piece": "build", "kind": "palisade" } }, { "id": "palisade_gate", "name": "Palisade Gate", "category": "building", "stack": 10, "description": "A gate for your palisade. E opens and closes it.", "mesh": "palisade_gate", "place": { "piece": "door", "kind": "door" } }, { "id": "iron_door", "name": "Iron-banded Door", "category": "building", "stack": 10, "description": "A heavy door bound with iron. Nothing on the island can break it down.", "mesh": "iron_door", "place": { "piece": "door", "kind": "door", "sturdy": true, "panel": "iron_door_panel" } }, { "id": "alpha_pelt", "name": "Alpha Pelt", "category": "resource", "stack": 5, "description": "The alpha's black fur, thick as a blanket.", "mesh": "alpha_pelt" }, { "id": "wolf_fang", "name": "Wolf Fang", "category": "resource", "stack": 20, "description": "A long yellowed fang from the alpha. A trophy, and a fine clasp.", "mesh": "wolf_fang" }, { "id": "alpha_cloak", "name": "Alpha Cloak", "category": "tool", "stack": 1, "description": "Right-click to wear it (+35 warmth, rain barely touches you). Take it off from the inventory screen.", "mesh": "alpha_cloak", "wear": { "warmth": 35, "wet_chill": 0.25 } }, { "id": "bear_hide", "name": "Bear Hide", "category": "resource", "stack": 5, "description": "A huge brown hide. Makes a fur rug.", "mesh": "bear_hide" }, { "id": "bear_fat", "name": "Bear Fat", "category": "resource", "stack": 20, "description": "Rendered fat. Burns three times as long as wood in a fire.", "mesh": "bear_fat", "fuel": 180 }, { "id": "fur_rug", "name": "Fur Rug", "category": "placeable", "stack": 1, "description": "A bearskin for the floor. In a sheltered room: a little warmer, and you get Rested twice as fast.", "mesh": "fur_rug", "place": { "piece": "rug", "footprint": [ 1.6, 2.2 ] } }, { "id": "barrow_key", "name": "Barrow Key Piece", "category": "resource", "stack": 3, "description": "A carved stone token from a barrow coffin. One of three: the standing stones on the rim are said to wake for them.", "mesh": "barrow_key" }, { "id": "rotten_food", "name": "Rotten Food", "category": "resource", "stack": 50, "description": "It's gone off. Good for nothing: throw it out.", "mesh": "rotten_food" }, { "id": "salt", "name": "Salt", "category": "resource", "stack": 50, "description": "Crusted on the rocks above the sea cliffs. Cures meat and fish so they keep for weeks.", "mesh": "salt" }, { "id": "smoking_rack", "name": "Smoking Rack", "category": "placeable", "stack": 1, "description": "Hang raw meat or fish over a smoky fire (E): with a piece of wood it smokes them, and smoked food keeps for days.", "mesh": "smoking_rack", "place": { "piece": "smoker", "footprint": [ 1.6, 1.2 ] } }, { "id": "smoked_meat", "name": "Smoked Meat", "category": "food", "stack": 20, "description": "Dark and chewy. Keeps 12 days.", "mesh": "smoked_meat", "keeps": 12, "food": { "hunger": 28, "health": 10, "diet": { "meat": 32 } } }, { "id": "smoked_fish", "name": "Smoked Fish", "category": "food", "stack": 20, "description": "Golden and salty-sweet. Keeps 12 days.", "mesh": "smoked_fish", "keeps": 12, "food": { "hunger": 20, "health": 8, "diet": { "fish": 32 } } }, { "id": "salted_meat", "name": "Salted Meat", "category": "food", "stack": 20, "description": "Cured in salt. Keeps 20 days. Safe to eat as it is.", "mesh": "salted_meat", "keeps": 20, "food": { "hunger": 22, "health": 6, "diet": { "meat": 26 } } }, { "id": "salted_fish", "name": "Salted Fish", "category": "food", "stack": 20, "description": "Cured in salt. Keeps 20 days. Safe to eat as it is.", "mesh": "salted_fish", "keeps": 20, "food": { "hunger": 16, "health": 5, "diet": { "fish": 26 } } } ] }