extends "res://scripts/building/piece.gd" ## Grave: left where you died, holding everything you carried. Open it with E ## to take your things back; it crumbles once empty. var inventory := Inventory.new(40) func _build() -> void: inventory.changed.connect(_on_changed) func display_name() -> String: return "Your grave" func interact_prompt(_player: Node) -> String: return "Your grave [E] Recover belongings" func interact(player: Node) -> void: player.open_inventory(self) func _on_changed() -> void: if WorldNet.world != null: return # online, the server crumbles it (world_net.gd) for s in inventory.slots: if s != null: return queue_free.call_deferred()