[gd_resource type="Environment" load_steps=6 format=3] [ext_resource type="Shader" path="res://shaders/sky.gdshader" id="1_sky"] [sub_resource type="FastNoiseLite" id="CloudNoise_1"] noise_type = 1 seed = 7 frequency = 0.006 fractal_octaves = 5 [sub_resource type="NoiseTexture2D" id="CloudTex_1"] width = 1024 height = 1024 seamless = true noise = SubResource("CloudNoise_1") [sub_resource type="ShaderMaterial" id="SkyMat_1"] shader = ExtResource("1_sky") shader_parameter/cloud_tex = SubResource("CloudTex_1") shader_parameter/cloud_cover = 0.5 shader_parameter/energy = 1.0 [sub_resource type="Sky" id="Sky_1"] sky_material = SubResource("SkyMat_1") [resource] background_mode = 2 sky = SubResource("Sky_1") ambient_light_source = 3 ambient_light_energy = 1.0 reflected_light_source = 2 tonemap_mode = 3 tonemap_white = 6.0 ssao_enabled = true ssao_radius = 1.5 ssao_intensity = 1.6 ssao_power = 1.5 ssil_enabled = true glow_enabled = true glow_intensity = 0.5 glow_bloom = 0.05 glow_hdr_threshold = 1.2 fog_enabled = true fog_mode = 0 fog_light_color = Color(0.70, 0.77, 0.85, 1) fog_light_energy = 1.0 fog_sun_scatter = 0.25 fog_density = 0.0035 fog_aerial_perspective = 0.55 fog_sky_affect = 0.25 volumetric_fog_enabled = true volumetric_fog_density = 0.0045 volumetric_fog_albedo = Color(0.9, 0.92, 0.95, 1) volumetric_fog_anisotropy = 0.45 volumetric_fog_length = 96.0 volumetric_fog_sky_affect = 0.0 volumetric_fog_ambient_inject = 0.3 adjustment_enabled = true adjustment_brightness = 1.0 adjustment_contrast = 1.08 adjustment_saturation = 1.15