# Audio credits Everything here is CC0 (public domain): free to use, change and ship, with no attribution required. Credit is given anyway. ## Kenney (CC0) `sfx/kenney/` holds sounds from three of Kenney's packs, renamed: - **RPG Audio**: creaks, doors, cloth, leather, knife, metal clicks - **Impact Sounds**: wood, mining, plank, punch and soft impacts; footsteps on grass, snow, wood and concrete - **Interface Sounds**: open, close, tick and confirmation chimes https://kenney.nl/assets/rpg-audio, https://kenney.nl/assets/impact-sounds, https://kenney.nl/assets/interface-sounds: "License: (Creative Commons Zero, CC0) http://creativecommons.org/publicdomain/zero/1.0/". Thank you, Kenney. Which file is which is listed in `KENNEY` in `tools/audio/make_audio.py`, which also re-copies them (`--kenney `). ## Emberwild's own (CC0) `music/`, `ambience/` and `sfx/synth/` are synthesised from scratch by `tools/audio/make_audio.py` (no samples): the five music tracks (calm, night, storm, danger, boss), the birds, crickets and fire crackle, and the swings, eating, splashes, the fishing reel and bite, the bow, the hurt thump and death. Released under CC0 like the rest of this folder.