# Emberwild 0.6.0 playtest Thanks for playing. This build is the **Valley** and the **Cove**, and we'd like to know what breaks, what's confusing, and what's no fun. The game's player guide is on the download page: https://emberwild-95k.pages.dev ## Reporting a bug Press **Esc** in the game, then **Report a bug**: - **Open the bug report page** opens a new issue on the Emberwild Gitea page in your browser, already filled in with your version, computer, mode, land, the in-game time and where you are. Say what happened, what you expected, and how to make it happen again, then press **Create Issue**. Posting needs a (free) account on the Gitea server, and you need to be signed in. Nothing is sent from the game itself. - **Copy the details** puts the same details on your clipboard, if you'd rather send them by message. - **Show the log file** opens the folder with `godot.log`. For a crash or an error message, attach it to the issue (drag it into the comment box). `godot.log` is the latest run; the last few runs before it are kept beside it, named with the date and time. Where the log is: | | | |---|---| | Mac | `~/Library/Application Support/Godot/app_userdata/Emberwild/logs/godot.log` | | Windows | `%APPDATA%\Godot\app_userdata\Emberwild\logs\godot.log` | | Linux | `~/.local/share/godot/app_userdata/Emberwild/logs/godot.log` | A screenshot helps for anything that looks wrong (Cmd+Shift+4 on a Mac, Win+Shift+S on Windows). One problem per issue, please; a second issue is better than a long one. ## What to try Play however you like; these are the parts that are new or that we'd most like tried. **The Valley** - The tutorial with Old Tam (New World, Tutorial), or start a normal world and listen for his tips. - Make a camp, survive a few nights, a winter, a wolf moon. - Iron, stone building, the barrow, the standing stones and the Old Stag. - Out on the clifftop, the cracked seam: dig the cliff tunnel down to the Cove (an antler pickaxe, wood to prop it, lights). **The Cove (new in 0.6.0)** - The wreck at the far end of the beach: the captain's sea chest has a treasure map for each player. Right-click the map, find your X (N for the map), and dig it up with a pickaxe. Don't dig at night, or do. - The pier: mackerel close in, cod from the far end. - Gulls, after food on the sand and fish on a smoking rack. - Crabs on the beach from dusk till dawn. - Build a rowing boat (seagrass rope, pitch from pine resin and salt, driftwood and nails, at a workbench) and tie it up at the end of the pier. **Online** - Host Game from the title screen, and have a friend join. Over the internet, forward UDP ports **24242** and **24243** (the Cove has its own server on the next port). - Go between the lands together and apart, chat, sleep (everyone in every land has to be in bed), and leave and come back. ## Not in this build (these aren't bugs) - **Setting sail.** The boat ties up but can't leave yet: the Highlands are the next part of the journey. - **Pirate gold** has no use yet beyond being a trophy: there's no trader. - **The ship's compass** does nothing yet; it's what the boat will need. ## Things we'd especially like to hear - Anywhere you got stuck, or didn't know what to do next. - Anything that felt too hard, too easy, or too slow (night, hunger, cold, the drowned crew, the crabs). - Frame-rate drops, and on what computer. - Anything online that went out of step between players.