2.6 KiB
Audio credits
Everything here is CC0 (public domain): free to use, change and ship, with no attribution required. Credit is given anyway.
Kenney (CC0)
sfx/kenney/ holds sounds from three of Kenney's packs, renamed:
- RPG Audio: creaks, doors, cloth, leather, knife, metal clicks
- Impact Sounds: wood, mining, plank, punch and soft impacts; footsteps on grass, snow, wood and concrete
- Interface Sounds: open, close, tick and confirmation chimes
https://kenney.nl/assets/rpg-audio, https://kenney.nl/assets/impact-sounds, https://kenney.nl/assets/interface-sounds: "License: (Creative Commons Zero, CC0) http://creativecommons.org/publicdomain/zero/1.0/". Thank you, Kenney.
Which file is which is listed in KENNEY in tools/audio/make_audio.py,
which also re-copies them (--kenney <folder with the unzipped packs>).
SamsterBirdies (CC0)
ambience/birds.ogg is from "Bird ambience. Coniferous forest dawn chorus."
by SamsterBirdies (https://freesound.org/people/SamsterBirdies/sounds/745273/,
License: Creative Commons 0): its first 90 s (kept in
tools/audio/sources/birds_samsterbirdies_745273.ogg), softened a little and
made into a seamless loop by tools/audio/make_audio.py birds. Thank you.
OwlStorm (CC0)
ambience/crickets.ogg is "Night Crickets Ambience on Rural Property" by
OwlStorm (https://freesound.org/people/OwlStorm/sounds/320145/, License:
Creative Commons 0; the preview is in tools/audio/sources/), with the low
rumble taken out and made into a seamless loop by
tools/audio/make_audio.py crickets. Thank you.
Breviceps (CC0)
ambience/owl_0.ogg and owl_1.ogg are the two hoots in "Owl Hoot" by
Breviceps (https://freesound.org/people/Breviceps/sounds/465697/, License:
Creative Commons 0; the preview is in tools/audio/sources/), cut at 0.12 s
and 2.65 s (leaving out the short sound between them), then levelled. Thank you.
Old Tam's voice
voice/ is spoken by Kokoro (Kokoro-82M by hexgrad, Apache-2.0,
https://huggingface.co/hexgrad/Kokoro-82M) with its British "George" voice,
made a little older (deeper, slower, warmer) by tools/voice/make_voice.py.
The recordings are generated from our own text; rebuild them with
tools/voice/make_voice.sh after changing any line.
Emberwild's own (CC0)
music/, ambience/ and sfx/synth/ are synthesised from scratch by
tools/audio/make_audio.py (no samples): the five music tracks (calm,
night, storm, danger, boss), the fire crackle, the creature voices, and the
swings, eating, splashes, the fishing reel and bite, the bow, the hurt thump
and death. Released under CC0 like the rest of this folder.