31 lines
1.5 KiB
Bash
Executable File
31 lines
1.5 KiB
Bash
Executable File
#!/bin/sh
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# Runs every headless test suite. Fails if any suite fails OR prints a script
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# error (a script that fails to compile can otherwise let a suite "pass").
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# Usage: tests/run_all.sh (from the repo root; needs `godot` on PATH)
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cd "$(dirname "$0")/.." || exit 1
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status=0
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# A fresh clone has no class cache yet (.godot/ isn't in git): import once.
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if [ ! -f .godot/global_script_class_cache.cfg ]; then
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echo "Importing the project first (fresh copy)..."
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godot --headless --path . --import >/dev/null 2>&1
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fi
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for t in test_survival_core test_survival_stats test_save_load test_weather_building test_creatures_combat test_wolves test_alpha test_bear test_thieves test_barrow test_den_sites test_fishing_diet test_food test_hazards test_iron test_stone test_net_lobby test_net_world test_net_shared test_net_life test_net_rules test_host test_terrain_edges test_boundary; do
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extra=""
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[ "$t" = "test_boundary" ] && extra="--fixed-fps 30"
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# A suite that waits on a world that failed to load would hang forever,
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# so give each one a time limit when `timeout` is available.
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limit=""
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command -v timeout >/dev/null 2>&1 && limit="timeout 300"
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out=$($limit godot --headless --path . $extra --script "res://tests/$t.gd" 2>&1)
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code=$?
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result=$(printf '%s\n' "$out" | grep "RESULT:" | tail -n 1)
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if [ $code -ne 0 ] || printf '%s\n' "$out" | grep -q "SCRIPT ERROR"; then
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echo "FAIL $t $result"
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printf '%s\n' "$out" | grep -E "FAIL|SCRIPT ERROR|at: " | head -n 20
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status=1
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else
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echo "ok $t $result"
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fi
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done
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exit $status
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