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Emberwild
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Paul Bailey
980ee53579
J1: the cliff tunnel (seam, six propped stretches, dark, lights), travel Valley <-> Cove through the sea cave, a save file per worldlet; New World has no Where (--dev-worldlets to try others)
2026-11-06 17:51:58 +00:00
..
hands.gd
Uses for every material (clay jar, bedroll, pelt rug, fang necklace, bear cloak, pemmican, bait), Q to drop, K/M bag rows on 1-8, help pages; protocol 14
2026-11-06 11:49:42 +00:00
hands.gd.uid
M1a: survival core, pause menu, title screen and save/load
2026-11-04 00:34:46 +00:00
player.gd
Uses for every material (clay jar, bedroll, pelt rug, fang necklace, bear cloak, pemmican, bait), Q to drop, K/M bag rows on 1-8, help pages; protocol 14
2026-11-06 11:49:42 +00:00
player.gd.uid
M0.5: detailed scenery, mountain/sea-cliff boundary, Godot 4.7
2026-11-03 23:49:39 +00:00
survival.gd
J1: the cliff tunnel (seam, six propped stretches, dark, lights), travel Valley <-> Cove through the sea cave, a save file per worldlet; New World has no Where (--dev-worldlets to try others)
2026-11-06 17:51:58 +00:00
survival.gd.uid
M1b: survival stats, day/night, fire fuel, cooking, foraging, torches, death + grave
2026-11-04 01:19:41 +00:00