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ec8caa9ef4bf825152c2231aa696c3b9f756a4a0
Emberwild
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Paul Bailey
ec8caa9ef4
Each land's set pieces from its data: the barrow, the standing stones and the bear are the Valley's alone, the Cove keeps its wolves; the Cove's 0.6.0 plan (treasure: one each, each in its own place)
2026-11-07 01:14:32 +00:00
..
worldlets
Each land's set pieces from its data: the barrow, the standing stones and the bear are the Valley's alone, the Cove keeps its wolves; the Cove's 0.6.0 plan (treasure: one each, each in its own place)
2026-11-07 01:14:32 +00:00
fish.json
The Cove's stream: a stream block whose water only runs downhill (spring to the bay), its own water ribbon, trout, on the map; scenery and landmarks keep clear
2026-11-06 21:35:04 +00:00
hints.json
0.4.0: map (N) that fills in as you explore and a compass (
closes
#1
); Old Tam's seam and Cove tips (voiced); the journey and sea fish in the guide; trailer with the tunnel and the Cove; protocol 16
2026-11-06 18:36:20 +00:00
items.json
W3: the Cove (bay, pond, pier for sea fishing), mackerel and cod (cod only in deep water), non-start worldlets offered for testing when run from source
2026-11-06 17:08:42 +00:00
recipes.json
W3: the Cove (bay, pond, pier for sea fishing), mackerel and cod (cod only in deep water), non-start worldlets offered for testing when run from source
2026-11-06 17:08:42 +00:00
tutorial.json
Old Tam speaks (Kokoro); CC0 birdsong, crickets and owls; no plants through floors; menu and marker fixes
2026-11-06 00:03:59 +00:00