0.6.2: playtest fixes (animals off the cliffs, bigger and odd-shaped houses, real thunder, the tutorial's daylight, Old Tam's new script and voice); protocol 19
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<section id="new" aria-labelledby="new-title">
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<div class="wrap">
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<h2 id="new-title">New in {{VERSION}}</h2>
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<p class="lead">The Cove gets its own. This is a playtest build: thanks for trying it.</p>
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<p class="lead">Fixes from the first playtest. Thanks for every report.</p>
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<div class="new">
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<ul class="ticks">
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<li>A new name: Emberwild is now Cinderwild (another game already had the old one). Your worlds come with you.</li>
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<li>A wreck on the Cove's beach, with a treasure map in the captain's sea chest for each player.</li>
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<li>Your own X on your map: dig up the pirate chest for a ship's compass, a spyglass, a cutlass and gold.</li>
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<li>The drowned crew rise to guard it. Dig by day if you're wise.</li>
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<li>Crabs on the sand from dusk till dawn, and gulls after any food you leave out.</li>
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<li>Build a rowing boat from driftwood, seagrass rope and pitch, and tie it up at the pier.</li>
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<li>Old Tam has a new voice and a new script: a chuckling old West Country farmer.</li>
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<li>Bigger houses: wider ones get a second row of roof or a roof ridge, with half walls and gables to close the ends. L-shapes and odd wings work too.</li>
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<li>Real thunder, near cracks and distant rolls.</li>
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<li>Animals no longer climb the cliffs at the edge of the world.</li>
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<li>The tutorial's sun waits for you until it's time for a torch.</li>
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<li>Still new from 0.6: the Cove's wreck, a pirate treasure each, the drowned crew, crabs, gulls and a rowing boat. And a new name: Emberwild is now Cinderwild.</li>
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<li>Report a bug, straight from the pause menu.</li>
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</ul>
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<aside class="callout" aria-labelledby="bug-title">
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