Paul Bailey
|
5bcfa23710
|
The pirate treasure: each player's own mound at their X, dug with a pickaxe; the drowned crew rise at night or when the chest comes up; the ship's compass, a spyglass, a cutlass and pirate gold; online too
|
2026-11-07 09:54:51 +00:00 |
|
Paul Bailey
|
74bd8f5898
|
The wreck in dark weathered oak; the map's key lists only this land's places
|
2026-11-07 02:04:48 +00:00 |
|
Paul Bailey
|
419c71e638
|
The Cove's wreck: driftwood and salt on the beach, the captain's sea chest (a treasure map, nails, salt; once each), each player's own X on the map; online too
|
2026-11-07 02:00:31 +00:00 |
|
Paul Bailey
|
ec8caa9ef4
|
Each land's set pieces from its data: the barrow, the standing stones and the bear are the Valley's alone, the Cove keeps its wolves; the Cove's 0.6.0 plan (treasure: one each, each in its own place)
|
2026-11-07 01:14:32 +00:00 |
|
Paul Bailey
|
1bf33935e0
|
Download page: forward UDP 24243 too for the Cove; test_net_lands can run against an exported build (EMBERWILD_SERVER_BIN)
|
2026-11-07 00:33:03 +00:00 |
|
Paul Bailey
|
62b3d6c47f
|
0.5.0: the journey on a server (a server per land; chat, the player list, admin and sleep across lands); protocol 17
v0.5.0
|
2026-11-07 00:23:43 +00:00 |
|
Paul Bailey
|
f9b138b304
|
J3c: a land server stopping tells its players and is started afresh when they rejoin; the extra ports to forward on the Host page, the hosting message, the server log and HOSTING.md
|
2026-11-07 00:08:05 +00:00 |
|
Paul Bailey
|
86ebe07899
|
J3b: chat, the player list (with each player's land) and admin commands across lands; sleep needs everyone in every land, with a 'waiting for everyone else' message
|
2026-11-06 23:42:50 +00:00 |
|
Paul Bailey
|
85bbed249b
|
J3a: the journey on a server. A server per land (Lands: the hub starts land servers on demand over a private link), the cliff tunnel online, crossings with one-time passes, shared characters that remember their land, one clock from the hub; test_net_lands
|
2026-11-06 23:14:11 +00:00 |
|
Paul Bailey
|
6544862885
|
Map: other players in your land shown on a co-op server, never with PvP on
|
2026-11-06 22:33:14 +00:00 |
|
Paul Bailey
|
109fff22d0
|
0.4.1: the Cove's stream (trout), the seam and sea cave in real rock, one clock for every land (going home no longer rewinds the day)
v0.4.1
|
2026-11-06 22:02:16 +00:00 |
|
Paul Bailey
|
b938e045cb
|
One clock for every land: going back to a land catches it up on the time away (like a night's sleep) instead of rewinding to when you left; J3 decided: a server per land with the Valley's as hub, sleep needs everyone in every land
|
2026-11-06 21:57:37 +00:00 |
|
Paul Bailey
|
ad47cd53da
|
The Cove's stream: a stream block whose water only runs downhill (spring to the bay), its own water ribbon, trout, on the map; scenery and landmarks keep clear
|
2026-11-06 21:35:04 +00:00 |
|
Paul Bailey
|
0209c6149a
|
The seam and the sea cave built from real boulders (rock_pile.gd: the scenery's rocks with matching colliders), the seam a cleft between two slabs with pick marks and loose stones
|
2026-11-06 21:26:15 +00:00 |
|
Paul Bailey
|
b86fb879d2
|
Site: trailer encoded smaller (CRF 23, 3.5 Mbit/s cap) to fit Cloudflare Pages' 25 MiB file limit; make_site.sh refuses an oversized file
|
2026-11-06 21:06:08 +00:00 |
|
Paul Bailey
|
2b7e52cd82
|
0.4.0: map (N) that fills in as you explore and a compass (closes #1); Old Tam's seam and Cove tips (voiced); the journey and sea fish in the guide; trailer with the tunnel and the Cove; protocol 16
v0.4.0
|
2026-11-06 18:36:20 +00:00 |
|
Paul Bailey
|
980ee53579
|
J1: the cliff tunnel (seam, six propped stretches, dark, lights), travel Valley <-> Cove through the sea cave, a save file per worldlet; New World has no Where (--dev-worldlets to try others)
|
2026-11-06 17:51:58 +00:00 |
|
Paul Bailey
|
793b214786
|
W3: the Cove (bay, pond, pier for sea fishing), mackerel and cod (cod only in deep water), non-start worldlets offered for testing when run from source
|
2026-11-06 17:08:42 +00:00 |
|
Paul Bailey
|
9b88a10609
|
W2: several lakes per worldlet, a beach block shelving into the sea with a current that turns swimmers back; testbay test worldlet through the water, edge and boundary suites; the two ways to play (journey, one land) recorded
|
2026-11-06 16:48:20 +00:00 |
|
Paul Bailey
|
68e6d814d9
|
W1: choose a worldlet (New World and Host Game pages, kept once an island exists), worldlet shown in the Load list; Godot .uid files
|
2026-11-06 16:10:32 +00:00 |
|
Paul Bailey
|
db4a659236
|
W0: terrain from worldlet building blocks (Valley in data/worldlets, identical heights), WorldInfo API, worldlet in saves and servers; the cliff tunnel plan
|
2026-11-06 15:51:43 +00:00 |
|
Paul Bailey
|
f4df2bc99d
|
Journey: one boat each, no passengers; tunnels, ropes and burrows shared
|
2026-11-06 14:30:51 +00:00 |
|
Paul Bailey
|
5584f74a8b
|
Journey: multiplayer spread out (decided)
|
2026-11-06 14:17:56 +00:00 |
|
Paul Bailey
|
77517be778
|
Journey decisions: extendable ending, four crossings, biome hazards; server cost measured
|
2026-11-06 14:16:07 +00:00 |
|
Paul Bailey
|
40f5e25c41
|
Version 0.3.1
v0.3.1
|
2026-11-06 14:05:24 +00:00 |
|
Paul Bailey
|
eaeb841c1d
|
Lights to place indoors (tallow candle, torch stand); docs brought up to date; the journey plan; sticky teleports in net tests; protocol 15
|
2026-11-06 13:56:43 +00:00 |
|
Paul Bailey
|
5f40fa3f7b
|
Version 0.3.0
v0.3.0
|
2026-11-06 11:58:27 +00:00 |
|
Paul Bailey
|
4b2e687188
|
Uses for every material (clay jar, bedroll, pelt rug, fang necklace, bear cloak, pemmican, bait), Q to drop, K/M bag rows on 1-8, help pages; protocol 14
|
2026-11-06 11:49:42 +00:00 |
|
Paul Bailey
|
5778d61763
|
Version 0.2.1
v0.2.1
|
2026-11-06 00:12:53 +00:00 |
|
Paul Bailey
|
787d8d1d65
|
Old Tam speaks (Kokoro); CC0 birdsong, crickets and owls; no plants through floors; menu and marker fixes
|
2026-11-06 00:03:59 +00:00 |
|
Paul Bailey
|
0550a4daa0
|
tools/publish_release.sh: create the Gitea release, upload and verify
|
2026-11-05 21:06:33 +00:00 |
|
Paul Bailey
|
a33fbd5d88
|
Version 0.2.0
v0.2.0
|
2026-11-05 21:04:08 +00:00 |
|
Paul Bailey
|
caa611fac6
|
Audio: mood music, ambience, sound effects and creature voices (Kenney CC0 + synthesised); protocol 13
|
2026-11-05 21:03:54 +00:00 |
|
Paul Bailey
|
2a9d47630e
|
Trailer: encode standard-range yuv420p so Safari and QuickTime play it
|
2026-11-05 19:37:24 +00:00 |
|
Paul Bailey
|
1d0008d34b
|
Trailer tool (Movie Maker + ffmpeg) and a static download page built per release
|
2026-11-05 19:31:33 +00:00 |
|
Paul Bailey
|
608c66ea54
|
Update feed: the repo is now Admin/Emberwild
|
2026-11-05 19:15:05 +00:00 |
|
Paul Bailey
|
6ab72f2c05
|
Update check: version feed from the git server's releases, title-screen banner, clearer version refusals
v0.1.0
|
2026-11-05 16:56:11 +00:00 |
|
Paul Bailey
|
a8eaf0d12e
|
Packaged builds: macOS (universal, ad-hoc signed) and Windows, tools/export.sh
|
2026-11-05 16:40:47 +00:00 |
|
Paul Bailey
|
bd7d10a829
|
T4: Old Tam's tips in normal worlds, with a setting
|
2026-11-05 16:22:38 +00:00 |
|
Paul Bailey
|
73d27f1dcb
|
Tutorial design: T3 on hold until worldlets
|
2026-11-05 15:08:58 +00:00 |
|
Paul Bailey
|
dbcc6f6e59
|
Tutorial: Old Tam's hut outline beside the fire, pieces snap into it
|
2026-11-05 15:01:59 +00:00 |
|
Paul Bailey
|
f93ebe1bea
|
T2 tutorial: all five chapters with Old Tam, scripted dusk and demo wolf, rabbits for the hunt, title-screen Tutorial entry, pause-menu skip/leave, goodbye card; full bot playthrough test
|
2026-11-05 14:43:00 +00:00 |
|
Paul Bailey
|
5b5dd3d609
|
T1 tutorial: Actions events, the Guide autoload, chapter 1 with Old Tam the hermit, guide panel and marker, saved progress; roadmap: auto-update plan
|
2026-11-05 14:14:32 +00:00 |
|
Paul Bailey
|
e03411ffdb
|
P5 the Old Stag: standing stones and altar, three-phase boss with charges, stun window, spirit wolves and stomps; antler pickaxe and trophy; group scaling and credit for every fighter; online 3-player test (protocol 12)
|
2026-11-05 13:39:06 +00:00 |
|
Paul Bailey
|
3389ec9a21
|
P4 hazards: food spoilage with rot speed setting, smoking rack and salt, food poisoning, harsher blizzards, hard winters with lake ice, lightning on trees, snow on roofs (protocol 11)
|
2026-11-05 11:49:13 +00:00 |
|
Paul Bailey
|
657c3140fe
|
Plan: P4/P5 decisions (lightning hits trees only, server-set rot speed, Old Stag in, antler pickaxe stats)
|
2026-11-05 09:29:55 +00:00 |
|
Paul Bailey
|
9528f91e47
|
P3 thieves and barrow: crows and foxes steal food left out; the barrow with its guards, coffin loot and key pieces; blunt club vs bone (protocol 10)
|
2026-11-05 09:23:31 +00:00 |
|
Paul Bailey
|
96aac29606
|
P3 bear: one bear per island raids unattended food, palisades and closed huts keep it out, warns then charges, hide/fat/meat, fur rug (Cozy), death saved (protocol 8)
|
2026-11-05 07:51:07 +00:00 |
|
Paul Bailey
|
fc58c8d0e1
|
P3 alpha: wolf moon every 7th night, the alpha breaks wooden doors, iron-banded door, broken-door repair, alpha pelt and cloak (protocol 7)
|
2026-11-05 01:40:52 +00:00 |
|
Paul Bailey
|
411bfef34a
|
P2 stone: stonecutter, cut stone, stone floors/walls/pillars/stairs/windows/doorway, hearth; wooden stairs, windows, posts, palisade and gate; stone support rules
|
2026-11-05 01:14:07 +00:00 |
|