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Cinderwild/scenes/default_env.tres

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[gd_resource type="Environment" load_steps=4 format=3]
[sub_resource type="ProceduralSkyMaterial" id="SkyMat_1"]
sky_top_color = Color(0.38, 0.52, 0.68, 1)
sky_horizon_color = Color(0.7, 0.75, 0.78, 1)
ground_bottom_color = Color(0.2, 0.22, 0.2, 1)
ground_horizon_color = Color(0.64, 0.68, 0.67, 1)
[sub_resource type="Sky" id="Sky_1"]
sky_material = SubResource("SkyMat_1")
[resource]
background_mode = 2
sky = SubResource("Sky_1")
ambient_light_source = 3
ambient_light_color = Color(0.6, 0.66, 0.72, 1)
ambient_light_energy = 0.4
tonemap_mode = 3
tonemap_white = 6.0
ssao_enabled = true
fog_enabled = true
fog_light_color = Color(0.72, 0.78, 0.82, 1)
fog_density = 0.012
fog_sky_affect = 0.4
volumetric_fog_enabled = true
volumetric_fog_density = 0.02
adjustment_enabled = true
adjustment_saturation = 1.05