3.4 KiB
3.4 KiB
Cinderwild 0.6.0 playtest
Thanks for playing. This build is the Valley and the Cove, and we'd like to know what breaks, what's confusing, and what's no fun. The game's player guide is on the download page: https://cinderwild.psbailey.uk
Reporting a bug
Press Esc in the game, then Report a bug:
- Open the bug report page opens a new issue on the Cinderwild Gitea page in your browser, already filled in with your version, computer, mode, land, the in-game time and where you are. Say what happened, what you expected, and how to make it happen again, then press Create Issue. Posting needs a (free) account on the Gitea server, and you need to be signed in. Nothing is sent from the game itself.
- Copy the details puts the same details on your clipboard, if you'd rather send them by message.
- Show the log file opens the folder with
godot.log. For a crash or an error message, attach it to the issue (drag it into the comment box).godot.logis the latest run; the last few runs before it are kept beside it, named with the date and time.
Where the log is:
| Mac | ~/Library/Application Support/Godot/app_userdata/Cinderwild/logs/godot.log |
| Windows | %APPDATA%\Godot\app_userdata\Cinderwild\logs\godot.log |
| Linux | ~/.local/share/godot/app_userdata/Cinderwild/logs/godot.log |
A screenshot helps for anything that looks wrong (Cmd+Shift+4 on a Mac, Win+Shift+S on Windows).
One problem per issue, please; a second issue is better than a long one.
What to try
Play however you like; these are the parts that are new or that we'd most like tried.
The Valley
- The tutorial with Old Tam (New World, Tutorial), or start a normal world and listen for his tips.
- Make a camp, survive a few nights, a winter, a wolf moon.
- Iron, stone building, the barrow, the standing stones and the Old Stag.
- Out on the clifftop, the cracked seam: dig the cliff tunnel down to the Cove (an antler pickaxe, wood to prop it, lights).
The Cove (new in 0.6.0)
- The wreck at the far end of the beach: the captain's sea chest has a treasure map for each player. Right-click the map, find your X (N for the map), and dig it up with a pickaxe. Don't dig at night, or do.
- The pier: mackerel close in, cod from the far end.
- Gulls, after food on the sand and fish on a smoking rack.
- Crabs on the beach from dusk till dawn.
- Build a rowing boat (seagrass rope, pitch from pine resin and salt, driftwood and nails, at a workbench) and tie it up at the end of the pier.
Online
- Host Game from the title screen, and have a friend join. Over the internet, forward UDP ports 24242 and 24243 (the Cove has its own server on the next port).
- Go between the lands together and apart, chat, sleep (everyone in every land has to be in bed), and leave and come back.
Not in this build (these aren't bugs)
- Setting sail. The boat ties up but can't leave yet: the Highlands are the next part of the journey.
- Pirate gold has no use yet beyond being a trophy: there's no trader.
- The ship's compass does nothing yet; it's what the boat will need.
Things we'd especially like to hear
- Anywhere you got stuck, or didn't know what to do next.
- Anything that felt too hard, too easy, or too slow (night, hunger, cold, the drowned crew, the crabs).
- Frame-rate drops, and on what computer.
- Anything online that went out of step between players.