- Net autoload: headless dedicated server (--server) on UDP 24242 via ENet, server.json preferences (flags override per run, never saved), reserved names in names.json - Identity: RSA-2048 key per install (Godot has no Ed25519), player id = key hash, challenge/response so ids can't be faked; profile with name and limited appearance (tunic, hair, beard) - Server refuses bans, allowlist misses, duplicate logins, bad or taken names, wrong passwords, old protocol versions and a full server, each with a clear reason; first player on a new server becomes admin - Title screen: Profile, Join Game, and a lobby with server info, rules and who's online - test_net_lobby: real headless server + bot processes over UDP (38 checks); --exit-with so test servers never outlive the test
19 KiB
19 KiB