Files
Cinderwild/tests/run_all.sh
Paul Bailey fed96ef118 M1c: weather, snap building, shelter, beds and regrowth
- Seeded weather (clear/cloudy/rain/storm, snow and blizzards on cold days
  and above the snowline), lightning, synthesised rain/wind/thunder sound
- Rain/snow particles stopped by roofs; wet ground, settled snow and wind
  via global shader uniforms
- Snap-together wood floor, wall, door, roof and gable with structural
  support, collapse and X to dismantle
- Shelter detection: dry under a roof, warmer and Rested inside with a fire;
  rain burns an uncovered campfire faster
- Bed sets the spawn point and lets you sleep through the night
- Trees, boulders and ground pickups regrow; timers saved
- Grass cleared under floors; shorter HUD hint
- New test_weather_building suite (62 checks) and tests/run_all.sh, which
  also fails on script errors
2026-11-04 10:16:41 +00:00

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#!/bin/sh
# Runs every headless test suite. Fails if any suite fails OR prints a script
# error (a script that fails to compile can otherwise let a suite "pass").
# Usage: tests/run_all.sh (from the repo root; needs `godot` on PATH)
cd "$(dirname "$0")/.." || exit 1
status=0
for t in test_survival_core test_survival_stats test_save_load test_weather_building test_terrain_edges test_boundary; do
extra=""
[ "$t" = "test_boundary" ] && extra="--fixed-fps 30"
out=$(godot --headless --path . $extra --script "res://tests/$t.gd" 2>&1)
code=$?
result=$(printf '%s\n' "$out" | grep "RESULT:" | tail -n 1)
if [ $code -ne 0 ] || printf '%s\n' "$out" | grep -q "SCRIPT ERROR"; then
echo "FAIL $t $result"
printf '%s\n' "$out" | grep -E "FAIL|SCRIPT ERROR|at: " | head -n 20
status=1
else
echo "ok $t $result"
fi
done
exit $status