0.4.1: the Cove's stream (trout), the seam and sea cave in real rock, one clock for every land (going home no longer rewinds the day)
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@@ -16,7 +16,7 @@ addon SDK with guard rails.
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## Status
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## Status
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See `docs/ROADMAP.md` for milestones and `docs/ARCHITECTURE.md` for the design.
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See `docs/ROADMAP.md` for milestones and `docs/ARCHITECTURE.md` for the design.
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**Emberwild 0.4.0** is released (download page and player guide:
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**Emberwild 0.4.1** is released (download page and player guide:
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https://emberwild-95k.pages.dev, builds on the Gitea releases). Built so far:
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https://emberwild-95k.pages.dev, builds on the Gitea releases). Built so far:
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- M0-M1: the island, survival, crafting, building, weather, wildlife, hunting, fishing.
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- M0-M1: the island, survival, crafting, building, weather, wildlife, hunting, fishing.
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- M2: self-hosted multiplayer (Host Game, dedicated servers, rules, chat, admin).
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- M2: self-hosted multiplayer (Host Game, dedicated servers, rules, chat, admin).
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@@ -29,8 +29,8 @@ application/icon_interpolation=4
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application/bundle_identifier="com.pbailey.emberwild"
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application/bundle_identifier="com.pbailey.emberwild"
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application/signature=""
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application/signature=""
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application/app_category="Games"
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application/app_category="Games"
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application/short_version="0.4.0"
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application/short_version="0.4.1"
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application/version="0.4.0"
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application/version="0.4.1"
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application/copyright=""
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application/copyright=""
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display/high_res=true
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display/high_res=true
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codesign/codesign=1
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codesign/codesign=1
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@@ -89,8 +89,8 @@ application/modify_resources=false
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application/icon=""
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application/icon=""
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application/console_wrapper_icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/icon_interpolation=4
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application/file_version="0.4.0"
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application/file_version="0.4.1"
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application/product_version="0.4.0"
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application/product_version="0.4.1"
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application/company_name=""
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application/company_name=""
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application/product_name="Emberwild"
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application/product_name="Emberwild"
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application/file_description="Emberwild"
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application/file_description="Emberwild"
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@@ -19,7 +19,7 @@ config/description="Low-poly survival game — Valheim look, Rust depth, self-ho
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run/main_scene="res://scenes/title.tscn"
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run/main_scene="res://scenes/title.tscn"
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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config/version="0.4.0"
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config/version="0.4.1"
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[autoload]
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[autoload]
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@@ -322,6 +322,7 @@ func _shot_cove() -> void:
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if pier == null:
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if pier == null:
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return
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return
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var side: Vector3 = pier.dir.cross(Vector3.UP)
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var side: Vector3 = pier.dir.cross(Vector3.UP)
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# (From out over the bay, with the stream's mouth along the shore.)
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var from: Vector3 = pier.end + pier.dir * 18.0 + side * 14.0 + Vector3(0, 2.5, 0)
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var from: Vector3 = pier.end + pier.dir * 18.0 + side * 14.0 + Vector3(0, 2.5, 0)
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var to: Vector3 = pier.end + pier.dir * 6.0 + side * 7.0 + Vector3(0, 1.6, 0)
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var to: Vector3 = pier.end + pier.dir * 6.0 + side * 7.0 + Vector3(0, 1.6, 0)
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await _shot(6.0, func(_t: float, k: float):
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await _shot(6.0, func(_t: float, k: float):
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