0.4.1: the Cove's stream (trout), the seam and sea cave in real rock, one clock for every land (going home no longer rewinds the day)

This commit is contained in:
Paul Bailey
2026-11-06 22:02:16 +00:00
parent b938e045cb
commit 109fff22d0
4 changed files with 7 additions and 6 deletions

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@@ -16,7 +16,7 @@ addon SDK with guard rails.
## Status ## Status
See `docs/ROADMAP.md` for milestones and `docs/ARCHITECTURE.md` for the design. See `docs/ROADMAP.md` for milestones and `docs/ARCHITECTURE.md` for the design.
**Emberwild 0.4.0** is released (download page and player guide: **Emberwild 0.4.1** is released (download page and player guide:
https://emberwild-95k.pages.dev, builds on the Gitea releases). Built so far: https://emberwild-95k.pages.dev, builds on the Gitea releases). Built so far:
- M0-M1: the island, survival, crafting, building, weather, wildlife, hunting, fishing. - M0-M1: the island, survival, crafting, building, weather, wildlife, hunting, fishing.
- M2: self-hosted multiplayer (Host Game, dedicated servers, rules, chat, admin). - M2: self-hosted multiplayer (Host Game, dedicated servers, rules, chat, admin).

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@@ -29,8 +29,8 @@ application/icon_interpolation=4
application/bundle_identifier="com.pbailey.emberwild" application/bundle_identifier="com.pbailey.emberwild"
application/signature="" application/signature=""
application/app_category="Games" application/app_category="Games"
application/short_version="0.4.0" application/short_version="0.4.1"
application/version="0.4.0" application/version="0.4.1"
application/copyright="" application/copyright=""
display/high_res=true display/high_res=true
codesign/codesign=1 codesign/codesign=1
@@ -89,8 +89,8 @@ application/modify_resources=false
application/icon="" application/icon=""
application/console_wrapper_icon="" application/console_wrapper_icon=""
application/icon_interpolation=4 application/icon_interpolation=4
application/file_version="0.4.0" application/file_version="0.4.1"
application/product_version="0.4.0" application/product_version="0.4.1"
application/company_name="" application/company_name=""
application/product_name="Emberwild" application/product_name="Emberwild"
application/file_description="Emberwild" application/file_description="Emberwild"

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@@ -19,7 +19,7 @@ config/description="Low-poly survival game — Valheim look, Rust depth, self-ho
run/main_scene="res://scenes/title.tscn" run/main_scene="res://scenes/title.tscn"
config/features=PackedStringArray("4.7", "Forward Plus") config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
config/version="0.4.0" config/version="0.4.1"
[autoload] [autoload]

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@@ -322,6 +322,7 @@ func _shot_cove() -> void:
if pier == null: if pier == null:
return return
var side: Vector3 = pier.dir.cross(Vector3.UP) var side: Vector3 = pier.dir.cross(Vector3.UP)
# (From out over the bay, with the stream's mouth along the shore.)
var from: Vector3 = pier.end + pier.dir * 18.0 + side * 14.0 + Vector3(0, 2.5, 0) var from: Vector3 = pier.end + pier.dir * 18.0 + side * 14.0 + Vector3(0, 2.5, 0)
var to: Vector3 = pier.end + pier.dir * 6.0 + side * 7.0 + Vector3(0, 1.6, 0) var to: Vector3 = pier.end + pier.dir * 6.0 + side * 7.0 + Vector3(0, 1.6, 0)
await _shot(6.0, func(_t: float, k: float): await _shot(6.0, func(_t: float, k: float):