Update check: version feed from the git server's releases, title-screen banner, clearer version refusals

This commit is contained in:
Paul Bailey
2026-11-05 16:56:11 +00:00
parent a8eaf0d12e
commit 6ab72f2c05
11 changed files with 446 additions and 4 deletions

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@@ -76,6 +76,7 @@ the ones you'll want first:
| `difficulty` | normal | easy / normal / hard |
| `sleep` | all_online | or `half`, `anyone`, `off` |
| `backups_kept`, `backup_hours` | 10, 6 | see below |
| `check_updates` | true | at start-up, say in the log if a newer Emberwild is out (and whether its protocol differs, so new players couldn't join) |
| `allowlist`, `banned`, `admins` | | player ids (use `/ban`, `/admin` rather than editing) |
## Backups

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@@ -100,6 +100,26 @@ phases M2.0-M2.7).
Needed because every network change bumps the protocol (12 as of P5), and
an out-of-date game can't join an up-to-date server: today that means
`git pull` and a restart on every machine.
*Built so far (the check):* `scripts/core/updates.gd` asks the feed in
Project Settings (`emberwild/updates/feed`, now the git server's
`releases/latest` API; Gitea, Forgejo and GitHub answer alike) once at
start-up. It reads the release's `version.json` asset (written by
`tools/export.sh`: version, protocol, per-platform file, sha256 and size).
The title screen shows the version bottom left and, when a newer one is
out, a card with its notes and **Download** (this platform's zip, or the
release page). A "Different game version" refusal now names the server's
version and protocol and says whether you or the server needs updating;
a dedicated server says in its log when it's behind (`check_updates` in
server.json). Pause menu: **Check for updates at start**. Tests and bots
never touch the network. Still to do: downloading, verifying and
swapping it in (below).
**To publish a release:** bump `config/version` in project.godot and the
four version numbers in export_presets.cfg, run
`NOTES="..." tools/export.sh`, and make a release on the git server (tag
`v<version>`) with the two zips and build/version.json attached. The repo
(or at least its releases) must be readable without logging in.
- **Knowing there's an update:** the game checks a small version file
(version number, protocol, per-platform download URLs and checksums) at
start-up and from the title screen. The server checks too. When joining

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@@ -19,6 +19,7 @@ config/description="Low-poly survival game — Valheim look, Rust depth, self-ho
run/main_scene="res://scenes/title.tscn"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg"
config/version="0.1.0"
[autoload]
@@ -27,6 +28,7 @@ ItemDB="*res://scripts/core/item_db.gd"
Actions="*res://scripts/core/actions.gd"
Guide="*res://scripts/core/guide.gd"
Hints="*res://scripts/core/hints.gd"
Updates="*res://scripts/core/updates.gd"
Saves="*res://scripts/core/saves.gd"
Net="*res://scripts/net/net.gd"
WorldNet="*res://scripts/net/world_net.gd"
@@ -87,6 +89,10 @@ weather_wind={
"value": 1.0
}
[emberwild]
updates/feed="https://git.psbailey.uk/api/v1/repos/Admin/valheimlike/releases/latest"
[rendering]
textures/vram_compression/import_etc2_astc=true

177
scripts/core/updates.gd Normal file
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@@ -0,0 +1,177 @@
extends Node
## The update check (docs/ROADMAP.md, M4 "Updates", first step): is there a
## newer Emberwild than this one? Asked once at start-up, of the feed in
## Project Settings (`emberwild/updates/feed`). The feed is either
## - a release API answer (Gitea, Forgejo or GitHub `releases/latest`): its
## `version.json` asset is fetched next, and its other assets are the
## downloads, by file name; or
## - a `version.json` itself:
## {"version": "0.2.0", "protocol": 13, "notes": "...", "page": "https://...",
## "downloads": {"macos": {"file": "Emberwild-0.2.0-macos.zip", "sha256": "...",
## "size": 61164958, "url": "(optional; else the asset)"},
## "windows": {...}}}
## tools/export.sh writes that file next to the zips, for the release.
##
## This only tells you (title screen, join refusals, the server's log);
## downloading and swapping in the new version is the next step. Off in
## headless runs (tests, bots) unless forced; a dedicated server forces it.
## Your setting (on or off) is in user://updates.json.
signal checked(state: String)
const TIMEOUT := 10.0
var version: String = String(ProjectSettings.get_setting("application/config/version", "0.0.0"))
var feed: String = String(ProjectSettings.get_setting("emberwild/updates/feed", ""))
var prefs_path := "user://updates.json"
var enabled := true
## idle | off | checking | current | available | failed
var state := "idle"
var latest: Dictionary = {} ## the version.json of the newest release
var assets: Dictionary = {} ## file name -> download URL, from the release
var page := "" ## a web page for the release (or the feed's "page")
var error := ""
## Tests: url -> response text, instead of the network.
var fetch_override: Callable
func _ready() -> void:
load_prefs()
func load_prefs() -> void:
enabled = true
if FileAccess.file_exists(prefs_path):
var d: Variant = JSON.parse_string(FileAccess.get_file_as_string(prefs_path))
if d is Dictionary:
enabled = bool(d.get("check", true))
func set_enabled(on: bool) -> void:
enabled = on
var f := FileAccess.open(prefs_path, FileAccess.WRITE)
if f != null:
f.store_string(JSON.stringify({"check": enabled}, "\t"))
## Asks the feed once. `force`: even headless, even with the setting off (a
## dedicated server, which has its own setting).
func check(force: bool = false) -> void:
if state == "checking":
return
if not force and (not enabled or (DisplayServer.get_name() == "headless" and not fetch_override.is_valid())):
_finish("off")
return
if feed.is_empty():
error = "no update feed set"
_finish("failed")
return
state = "checking"
latest = {}
assets = {}
page = ""
error = ""
var first: Variant = await _get_json(feed)
if not (first is Dictionary):
_finish("failed")
return
var d: Dictionary = first
if not d.has("version") and d.has("assets"):
# A release: its assets by name, then its version.json.
page = String(d.get("html_url", ""))
for a in d.get("assets", []):
if a is Dictionary and a.has("name") and a.has("browser_download_url"):
assets[String(a.name)] = String(a.browser_download_url)
if not assets.has("version.json"):
error = "the latest release has no version.json"
_finish("failed")
return
var v: Variant = await _get_json(assets["version.json"])
if not (v is Dictionary):
_finish("failed")
return
d = v
if not d.has("version"):
error = "the feed has no version"
_finish("failed")
return
latest = d
if page.is_empty():
page = String(d.get("page", ""))
_finish("available" if compare_versions(String(d.version), version) > 0 else "current")
func _finish(s: String) -> void:
state = s
if s == "failed":
print("[updates] couldn't check for updates: ", error)
elif s == "available":
print("[updates] Emberwild %s is out (this is %s)" % [latest_version(), version])
checked.emit(s)
func _get_json(url: String) -> Variant:
var text := ""
if fetch_override.is_valid():
text = String(fetch_override.call(url))
else:
var http := HTTPRequest.new()
http.timeout = TIMEOUT
add_child(http)
var err := http.request(url, ["Accept: application/json", "User-Agent: Emberwild/" + version])
if err != OK:
http.queue_free()
error = "couldn't ask %s (%d)" % [url, err]
return null
var r: Array = await http.request_completed
http.queue_free()
if int(r[0]) != HTTPRequest.RESULT_SUCCESS or int(r[1]) != 200:
error = "%s answered %s" % [url, "HTTP %d" % int(r[1]) if int(r[0]) == HTTPRequest.RESULT_SUCCESS else "nothing (result %d)" % int(r[0])]
return null
text = (r[3] as PackedByteArray).get_string_from_utf8()
var j := JSON.new() # (quietly: a broken feed isn't an engine error)
if j.parse(text) != OK or not (j.data is Dictionary):
error = "%s didn't answer with JSON" % url
return null
return j.data
# --- what we found --------------------------------------------------------------------
func latest_version() -> String:
return String(latest.get("version", ""))
func latest_protocol() -> int:
return int(latest.get("protocol", 0))
## "macos", "windows" or "linux": the key in version.json's downloads.
static func platform_key() -> String:
match OS.get_name():
"macOS":
return "macos"
"Windows":
return "windows"
return "linux"
## This platform's download in the newest release: {file, sha256, size, url}.
func download() -> Dictionary:
var dl: Variant = latest.get("downloads", {}).get(platform_key(), {})
if not (dl is Dictionary) or dl.is_empty():
return {}
var out: Dictionary = (dl as Dictionary).duplicate()
if String(out.get("url", "")).is_empty():
out["url"] = String(assets.get(String(out.get("file", "")), ""))
return out
## Where the Download button goes: this platform's file, else the release page.
func download_url() -> String:
var u := String(download().get("url", ""))
return u if not u.is_empty() else page
## A packaged game (an exported build), as opposed to running from the source.
static func packaged() -> bool:
return OS.has_feature("template")
## -1, 0 or 1. "v0.10.2" > "0.9", "1.0.0-beta" == "1.0.0" (suffixes ignored).
static func compare_versions(a: String, b: String) -> int:
var pa := a.strip_edges().trim_prefix("v").get_slice("-", 0).split(".")
var pb := b.strip_edges().trim_prefix("v").get_slice("-", 0).split(".")
for i in range(maxi(pa.size(), pb.size())):
var x := int(pa[i]) if i < pa.size() else 0
var y := int(pb[i]) if i < pb.size() else 0
if x != y:
return 1 if x > y else -1
return 0

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@@ -167,6 +167,18 @@ func _start_dedicated() -> void:
if not err.is_empty():
printerr("[server] ", err)
get_tree().quit(1)
return
# A real dedicated server (not one a test or Host Game started) says in
# its log when there's a newer version; server.json "check_updates".
if not _args.has("exit-with") and bool(config.v("check_updates")):
Updates.checked.connect(_on_update_checked, CONNECT_ONE_SHOT)
Updates.check(true)
func _on_update_checked(s: String) -> void:
if s == "available":
print("[server] Emberwild %s is out (protocol %d); this server runs %s (protocol %d). %s" % [
Updates.latest_version(), Updates.latest_protocol(), Updates.version, PROTOCOL,
"Players with the new version can't join until it's updated." if Updates.latest_protocol() != PROTOCOL else ""])
## Opens the server. Returns "" on success, otherwise what went wrong.
func start_server(config_path: String, overrides: Dictionary = {}) -> String:
@@ -577,7 +589,9 @@ func _c2s_hello(d: Dictionary) -> void:
if not is_server() or not _pending.has(peer) or _pending[peer].has("hello"):
return
if int(d.get("protocol", 0)) != PROTOCOL:
_reject(peer, "Different game version (server %d, you %d): update the game" % [PROTOCOL, int(d.get("protocol", 0))])
var theirs := int(d.get("protocol", 0))
_reject(peer, "Different game version: this server runs Emberwild %s (protocol %d), you have protocol %d. %s" % [
Updates.version, PROTOCOL, theirs, "Update the game to join." if theirs < PROTOCOL else "The server needs updating."])
return
var pw := String(config.v("password"))
if not pw.is_empty() and String(d.get("password", "")) != pw:

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@@ -27,6 +27,7 @@ const DEFAULTS := {
"autosave_minutes": 2,
"backups_kept": 10,
"backup_hours": 6,
"check_updates": true,
"admins": [],
"allowlist": [],
"banned": [],

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@@ -100,6 +100,14 @@ func bind(p: CharacterBody3D) -> void:
tips_row.add_child(again)
_main.add_child(tips_row)
var upd := CheckButton.new()
upd.text = "Check for updates at start (Emberwild %s)" % Updates.version
upd.focus_mode = Control.FOCUS_NONE
upd.button_pressed = Updates.enabled
upd.add_theme_font_size_override("font_size", 16)
upd.toggled.connect(Updates.set_enabled)
_main.add_child(upd)
# The tutorial: skip a step, or leave it (saved, to carry on later).
if Guide.active:
_main.add_child(_button("Skip this tutorial step", func(): Guide.skip(); close()))

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@@ -85,6 +85,7 @@ func _ready() -> void:
var spacer := Control.new()
spacer.custom_minimum_size = Vector2(0, 24)
col.add_child(spacer)
_build_update_banner(root)
_pages["main"] = _main_page()
_pages["new"] = _new_page()
@@ -498,7 +499,7 @@ func _on_join_failed(reason: String) -> void:
_on_host_status(reason, true)
return
_join_btn.disabled = false
_join_msg.text = reason
_join_msg.text = reason + version_advice(reason)
_join_msg.add_theme_color_override("font_color", UITheme.BAD)
func _on_left(reason: String) -> void:
@@ -697,3 +698,74 @@ func _play_tutorial() -> void:
func _play(id: String) -> void:
Saves.current_id = id
get_tree().change_scene_to_file(WORLD_SCENE)
# --- updates (scripts/core/updates.gd) ------------------------------------------------
## Asked once per run of the game, not every time you come back to the title.
static var _update_asked := false
var update_banner: PanelContainer
var _update_text: Label
var _update_btn: Button
var version_label: Label
## The version, bottom left; and a card bottom right when a newer one is out.
func _build_update_banner(root: Control) -> void:
version_label = UITheme.label("Emberwild %s" % Updates.version, 13, UITheme.TEXT_DIM)
version_label.set_anchors_and_offsets_preset(Control.PRESET_BOTTOM_LEFT)
version_label.offset_left = 16
version_label.offset_top = -30
root.add_child(version_label)
update_banner = UITheme.panel()
update_banner.set_anchors_and_offsets_preset(Control.PRESET_BOTTOM_RIGHT)
update_banner.grow_horizontal = Control.GROW_DIRECTION_BEGIN
update_banner.grow_vertical = Control.GROW_DIRECTION_BEGIN
update_banner.offset_right = -24
update_banner.offset_bottom = -24
update_banner.visible = false
root.add_child(update_banner)
var v := VBoxContainer.new()
v.add_theme_constant_override("separation", 8)
v.custom_minimum_size = Vector2(360, 0)
update_banner.add_child(v)
_update_text = UITheme.label("", 16)
_update_text.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
_update_text.custom_minimum_size = Vector2(360, 0)
v.add_child(_update_text)
var h := HBoxContainer.new()
h.add_theme_constant_override("separation", 8)
v.add_child(h)
_update_btn = _button("Download", _on_update_download, 170)
h.add_child(_update_btn)
h.add_child(_button("Not now", func(): update_banner.visible = false, 120))
Updates.checked.connect(_on_update_checked)
if Updates.state == "available":
_on_update_checked("available")
elif not _update_asked:
_update_asked = true
Updates.check()
func _on_update_checked(s: String) -> void:
if s != "available" or update_banner == null:
return
var notes := String(Updates.latest.get("notes", ""))
var how := "" if Updates.packaged() else "\nRunning from the source: git pull in the game folder, then restart."
_update_text.text = "Emberwild %s is out (you have %s).%s%s" % [Updates.latest_version(), Updates.version,
("\n" + notes) if not notes.is_empty() else "", how]
_update_btn.text = "Download" if Updates.packaged() and not String(Updates.download().get("url", "")).is_empty() else "Release page"
_update_btn.disabled = Updates.download_url().is_empty()
update_banner.visible = true
func _on_update_download() -> void:
var u := Updates.download_url()
if not u.is_empty():
OS.shell_open(u)
## Extra words for a "Different game version" refusal: what to do about it.
static func version_advice(reason: String) -> String:
if not reason.begins_with("Different game version"):
return ""
if Updates.state == "available":
return "\nEmberwild %s is out: Download is on the title page." % Updates.latest_version()
if reason.ends_with("Update the game to join."):
return "\nThere's no newer release yet: the server may be running a newer copy from the source."
return ""

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@@ -9,7 +9,7 @@ if [ ! -f .godot/global_script_class_cache.cfg ]; then
echo "Importing the project first (fresh copy)..."
godot --headless --path . --import >/dev/null 2>&1
fi
for t in test_survival_core test_survival_stats test_save_load test_weather_building test_creatures_combat test_wolves test_alpha test_bear test_thieves test_barrow test_boss test_den_sites test_fishing_diet test_food test_hazards test_iron test_stone test_net_lobby test_net_world test_net_shared test_net_life test_net_boss test_net_rules test_host test_tutorial test_tutorial_full test_hints test_terrain_edges test_boundary; do
for t in test_survival_core test_survival_stats test_save_load test_weather_building test_creatures_combat test_wolves test_alpha test_bear test_thieves test_barrow test_boss test_den_sites test_fishing_diet test_food test_hazards test_iron test_stone test_net_lobby test_net_world test_net_shared test_net_life test_net_boss test_net_rules test_host test_tutorial test_tutorial_full test_hints test_updates test_terrain_edges test_boundary; do
extra=""
[ "$t" = "test_boundary" ] && extra="--fixed-fps 30"
# A suite that waits on a world that failed to load would hang forever,

119
tests/test_updates.gd Normal file
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@@ -0,0 +1,119 @@
extends SceneTree
## The update check (scripts/core/updates.gd): comparing versions, a plain
## version.json feed, a Gitea/GitHub release feed (its version.json asset and
## downloads by name), "you're up to date", broken feeds, the setting, the
## title screen's banner, and the advice on a "Different game version"
## refusal. No network: a fake feed answers.
## Run: godot --headless --path . --script res://tests/test_updates.gd
var _fails := 0
var _finished := false
var U: Node
var pages: Dictionary = {}
func check(cond: bool, what: String) -> void:
print((" ok " if cond else " FAIL ") + what)
if not cond:
_fails += 1
func _initialize() -> void:
_run.call_deferred()
func _run() -> void:
U = root.get_node("Updates")
U.prefs_path = "user://test_updates.json"
DirAccess.remove_absolute(U.prefs_path)
U.load_prefs()
await _body()
check(_finished, "test ran to the end (no script errors)")
DirAccess.remove_absolute(U.prefs_path)
print("RESULT: %s (%d failures)" % ["PASS" if _fails == 0 else "FAIL", _fails])
quit(1 if _fails > 0 else 0)
func _fake(url: String) -> String:
return String(pages.get(url, "<html>404</html>"))
func _check_now() -> String:
U.check()
while U.state == "checking":
await process_frame
return U.state
func _body() -> void:
print("versions")
var C: Script = load("res://scripts/core/updates.gd")
check(C.compare_versions("0.2.0", "0.1.0") == 1 and C.compare_versions("0.1.0", "0.2.0") == -1, "0.2.0 is newer than 0.1.0")
check(C.compare_versions("v0.10.0", "0.9.5") == 1, "0.10 beats 0.9 (numbers, not letters), and a v in front is fine")
check(C.compare_versions("1.0", "1.0.0") == 0 and C.compare_versions("1.0.0-beta", "1.0.0") == 0, "1.0 = 1.0.0 = 1.0.0-beta")
check(U.version == ProjectSettings.get_setting("application/config/version") and not U.version.is_empty(),
"this game knows its own version (%s)" % U.version)
check(U.feed.begins_with("https://"), "and where to ask: %s" % U.feed)
print("headless, no fake feed")
U.fetch_override = Callable()
check(await _check_now() == "off", "tests and bots never touch the network")
U.fetch_override = _fake
U.feed = "https://example.test/version.json"
var plat: String = C.platform_key()
print("a version.json feed")
pages[U.feed] = JSON.stringify({"version": "9.1.0", "protocol": 99, "notes": "The Cove.", "page": "https://example.test/r/9.1.0",
"downloads": {plat: {"file": "Emberwild-9.1.0-%s.zip" % plat, "url": "https://example.test/dl/%s.zip" % plat, "sha256": "ab"}}})
check(await _check_now() == "available", "9.1.0 is out: available")
check(U.latest_version() == "9.1.0" and U.latest_protocol() == 99, "its version and protocol")
check(U.download_url() == "https://example.test/dl/%s.zip" % plat and U.download().sha256 == "ab", "this platform's download (%s), with its checksum" % plat)
print("a release feed (Gitea / Forgejo / GitHub)")
U.feed = "https://example.test/api/releases/latest"
pages[U.feed] = JSON.stringify({"tag_name": "v9.2.0", "html_url": "https://example.test/releases/v9.2.0", "assets": [
{"name": "version.json", "browser_download_url": "https://example.test/a/version.json"},
{"name": "Emberwild-9.2.0-%s.zip" % plat, "browser_download_url": "https://example.test/a/game-%s.zip" % plat}]})
pages["https://example.test/a/version.json"] = JSON.stringify({"version": "9.2.0", "protocol": 99,
"downloads": {plat: {"file": "Emberwild-9.2.0-%s.zip" % plat, "sha256": "cd"}}, "windows_only_key": true})
check(await _check_now() == "available" and U.latest_version() == "9.2.0", "the release's version.json is read: 9.2.0")
check(U.download_url() == "https://example.test/a/game-%s.zip" % plat, "the download is the release asset with that file name")
check(U.page == "https://example.test/releases/v9.2.0", "and the release page is kept")
U.latest.downloads.erase(plat)
check(U.download_url() == U.page, "no package for this platform: the release page instead")
print("up to date, and broken feeds")
pages[U.feed] = JSON.stringify({"version": U.version, "protocol": 12})
check(await _check_now() == "current", "the same version: up to date")
pages[U.feed] = JSON.stringify({"version": "0.0.1"})
check(await _check_now() == "current", "an older one: up to date")
pages[U.feed] = "<html>Bad gateway</html>"
check(await _check_now() == "failed" and U.error.contains("JSON"), "a 502 page: failed, and says why (%s)" % U.error)
pages[U.feed] = JSON.stringify({"tag_name": "v1", "assets": []})
check(await _check_now() == "failed" and U.error.contains("version.json"), "a release with no version.json: failed")
print("the setting")
U.set_enabled(false)
pages[U.feed] = JSON.stringify({"version": "9.3.0"})
check(await _check_now() == "off", "off: no check")
U.load_prefs()
check(not U.enabled, "and it's remembered")
U.set_enabled(true)
check(await _check_now() == "available", "on again: 9.3.0")
print("the title screen")
var TS: Script = load("res://scripts/ui/title_screen.gd")
var msg := "Different game version: this server runs Emberwild 9.3.0 (protocol 99), you have protocol 12. Update the game to join."
check(TS.version_advice(msg).contains("9.3.0 is out"), "refused for an old version: it says the new one is out")
check(TS.version_advice("Server is full").is_empty(), "(other refusals: nothing added)")
pages[U.feed] = JSON.stringify({"version": "9.4.0", "notes": "Sea fishing."})
U.state = "idle"
var title: Node = load("res://scenes/title.tscn").instantiate()
root.add_child(title)
for _i in range(5):
await process_frame
while U.state == "checking":
await process_frame
await process_frame
check(title.version_label != null and title.version_label.text.ends_with(U.version), "the version, bottom left (%s)" % title.version_label.text)
check(title.update_banner.visible and title._update_text.text.contains("9.4.0 is out") and title._update_text.text.contains("Sea fishing."),
"a banner: 9.4.0 is out, with its notes")
check(title._update_text.text.contains("git pull"), "(running from the source: it says git pull)")
title.queue_free()
await process_frame
U.fetch_override = Callable()
_finished = true

View File

@@ -15,7 +15,14 @@
cd "$(dirname "$0")/.." || exit 1
. tools/godot_env.sh
VERSION=$(sed -n 's/^application\/short_version="\(.*\)"/\1/p' export_presets.cfg | head -1)
VERSION=$(sed -n 's/^config\/version="\(.*\)"/\1/p' project.godot | head -1)
PROTOCOL=$(sed -n 's/^const PROTOCOL := \([0-9]*\).*/\1/p' scripts/net/net.gd | head -1)
# The packages' own version numbers must say the same as the game's.
for v in $(grep -E '^application/(short_version|version|file_version|product_version)=' export_presets.cfg | sed 's/.*="\(.*\)"/\1/'); do
if [ "$v" != "$VERSION" ]; then
echo "export_presets.cfg says $v but project.godot's config/version is $VERSION: make them match"; exit 1
fi
done
which=${1:-all}
mkdir -p build
"$GODOT" --headless --path . --import >/dev/null 2>&1
@@ -41,3 +48,20 @@ if [ "$which" = all ] || [ "$which" = Windows ]; then
echo "Windows export failed: see build/export-windows.log"; exit 1
fi
fi
# build/version.json, for the release (scripts/core/updates.gd reads it):
# upload it with the zips. NOTES="..." tools/export.sh adds a line of notes.
python3 - "$VERSION" "$PROTOCOL" "${NOTES:-}" <<'EOF'
import hashlib, json, os, sys, datetime
version, protocol, notes = sys.argv[1], int(sys.argv[2]), sys.argv[3]
out = {"version": version, "protocol": protocol, "date": datetime.date.today().isoformat(), "downloads": {}}
if notes:
out["notes"] = notes
for plat in ("macos", "windows"):
f = "build/Emberwild-%s-%s.zip" % (version, plat)
if os.path.exists(f):
h = hashlib.sha256(open(f, "rb").read()).hexdigest()
out["downloads"][plat] = {"file": os.path.basename(f), "sha256": h, "size": os.path.getsize(f)}
json.dump(out, open("build/version.json", "w"), indent="\t")
print("wrote build/version.json (%s, protocol %d: %s)" % (version, protocol, ", ".join(out["downloads"]) or "no packages"))
EOF