Update check: version feed from the git server's releases, title-screen banner, clearer version refusals

This commit is contained in:
Paul Bailey
2026-11-05 16:56:11 +00:00
parent a8eaf0d12e
commit 6ab72f2c05
11 changed files with 446 additions and 4 deletions

177
scripts/core/updates.gd Normal file
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@@ -0,0 +1,177 @@
extends Node
## The update check (docs/ROADMAP.md, M4 "Updates", first step): is there a
## newer Emberwild than this one? Asked once at start-up, of the feed in
## Project Settings (`emberwild/updates/feed`). The feed is either
## - a release API answer (Gitea, Forgejo or GitHub `releases/latest`): its
## `version.json` asset is fetched next, and its other assets are the
## downloads, by file name; or
## - a `version.json` itself:
## {"version": "0.2.0", "protocol": 13, "notes": "...", "page": "https://...",
## "downloads": {"macos": {"file": "Emberwild-0.2.0-macos.zip", "sha256": "...",
## "size": 61164958, "url": "(optional; else the asset)"},
## "windows": {...}}}
## tools/export.sh writes that file next to the zips, for the release.
##
## This only tells you (title screen, join refusals, the server's log);
## downloading and swapping in the new version is the next step. Off in
## headless runs (tests, bots) unless forced; a dedicated server forces it.
## Your setting (on or off) is in user://updates.json.
signal checked(state: String)
const TIMEOUT := 10.0
var version: String = String(ProjectSettings.get_setting("application/config/version", "0.0.0"))
var feed: String = String(ProjectSettings.get_setting("emberwild/updates/feed", ""))
var prefs_path := "user://updates.json"
var enabled := true
## idle | off | checking | current | available | failed
var state := "idle"
var latest: Dictionary = {} ## the version.json of the newest release
var assets: Dictionary = {} ## file name -> download URL, from the release
var page := "" ## a web page for the release (or the feed's "page")
var error := ""
## Tests: url -> response text, instead of the network.
var fetch_override: Callable
func _ready() -> void:
load_prefs()
func load_prefs() -> void:
enabled = true
if FileAccess.file_exists(prefs_path):
var d: Variant = JSON.parse_string(FileAccess.get_file_as_string(prefs_path))
if d is Dictionary:
enabled = bool(d.get("check", true))
func set_enabled(on: bool) -> void:
enabled = on
var f := FileAccess.open(prefs_path, FileAccess.WRITE)
if f != null:
f.store_string(JSON.stringify({"check": enabled}, "\t"))
## Asks the feed once. `force`: even headless, even with the setting off (a
## dedicated server, which has its own setting).
func check(force: bool = false) -> void:
if state == "checking":
return
if not force and (not enabled or (DisplayServer.get_name() == "headless" and not fetch_override.is_valid())):
_finish("off")
return
if feed.is_empty():
error = "no update feed set"
_finish("failed")
return
state = "checking"
latest = {}
assets = {}
page = ""
error = ""
var first: Variant = await _get_json(feed)
if not (first is Dictionary):
_finish("failed")
return
var d: Dictionary = first
if not d.has("version") and d.has("assets"):
# A release: its assets by name, then its version.json.
page = String(d.get("html_url", ""))
for a in d.get("assets", []):
if a is Dictionary and a.has("name") and a.has("browser_download_url"):
assets[String(a.name)] = String(a.browser_download_url)
if not assets.has("version.json"):
error = "the latest release has no version.json"
_finish("failed")
return
var v: Variant = await _get_json(assets["version.json"])
if not (v is Dictionary):
_finish("failed")
return
d = v
if not d.has("version"):
error = "the feed has no version"
_finish("failed")
return
latest = d
if page.is_empty():
page = String(d.get("page", ""))
_finish("available" if compare_versions(String(d.version), version) > 0 else "current")
func _finish(s: String) -> void:
state = s
if s == "failed":
print("[updates] couldn't check for updates: ", error)
elif s == "available":
print("[updates] Emberwild %s is out (this is %s)" % [latest_version(), version])
checked.emit(s)
func _get_json(url: String) -> Variant:
var text := ""
if fetch_override.is_valid():
text = String(fetch_override.call(url))
else:
var http := HTTPRequest.new()
http.timeout = TIMEOUT
add_child(http)
var err := http.request(url, ["Accept: application/json", "User-Agent: Emberwild/" + version])
if err != OK:
http.queue_free()
error = "couldn't ask %s (%d)" % [url, err]
return null
var r: Array = await http.request_completed
http.queue_free()
if int(r[0]) != HTTPRequest.RESULT_SUCCESS or int(r[1]) != 200:
error = "%s answered %s" % [url, "HTTP %d" % int(r[1]) if int(r[0]) == HTTPRequest.RESULT_SUCCESS else "nothing (result %d)" % int(r[0])]
return null
text = (r[3] as PackedByteArray).get_string_from_utf8()
var j := JSON.new() # (quietly: a broken feed isn't an engine error)
if j.parse(text) != OK or not (j.data is Dictionary):
error = "%s didn't answer with JSON" % url
return null
return j.data
# --- what we found --------------------------------------------------------------------
func latest_version() -> String:
return String(latest.get("version", ""))
func latest_protocol() -> int:
return int(latest.get("protocol", 0))
## "macos", "windows" or "linux": the key in version.json's downloads.
static func platform_key() -> String:
match OS.get_name():
"macOS":
return "macos"
"Windows":
return "windows"
return "linux"
## This platform's download in the newest release: {file, sha256, size, url}.
func download() -> Dictionary:
var dl: Variant = latest.get("downloads", {}).get(platform_key(), {})
if not (dl is Dictionary) or dl.is_empty():
return {}
var out: Dictionary = (dl as Dictionary).duplicate()
if String(out.get("url", "")).is_empty():
out["url"] = String(assets.get(String(out.get("file", "")), ""))
return out
## Where the Download button goes: this platform's file, else the release page.
func download_url() -> String:
var u := String(download().get("url", ""))
return u if not u.is_empty() else page
## A packaged game (an exported build), as opposed to running from the source.
static func packaged() -> bool:
return OS.has_feature("template")
## -1, 0 or 1. "v0.10.2" > "0.9", "1.0.0-beta" == "1.0.0" (suffixes ignored).
static func compare_versions(a: String, b: String) -> int:
var pa := a.strip_edges().trim_prefix("v").get_slice("-", 0).split(".")
var pb := b.strip_edges().trim_prefix("v").get_slice("-", 0).split(".")
for i in range(maxi(pa.size(), pb.size())):
var x := int(pa[i]) if i < pa.size() else 0
var y := int(pb[i]) if i < pb.size() else 0
if x != y:
return 1 if x > y else -1
return 0

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@@ -167,6 +167,18 @@ func _start_dedicated() -> void:
if not err.is_empty():
printerr("[server] ", err)
get_tree().quit(1)
return
# A real dedicated server (not one a test or Host Game started) says in
# its log when there's a newer version; server.json "check_updates".
if not _args.has("exit-with") and bool(config.v("check_updates")):
Updates.checked.connect(_on_update_checked, CONNECT_ONE_SHOT)
Updates.check(true)
func _on_update_checked(s: String) -> void:
if s == "available":
print("[server] Emberwild %s is out (protocol %d); this server runs %s (protocol %d). %s" % [
Updates.latest_version(), Updates.latest_protocol(), Updates.version, PROTOCOL,
"Players with the new version can't join until it's updated." if Updates.latest_protocol() != PROTOCOL else ""])
## Opens the server. Returns "" on success, otherwise what went wrong.
func start_server(config_path: String, overrides: Dictionary = {}) -> String:
@@ -577,7 +589,9 @@ func _c2s_hello(d: Dictionary) -> void:
if not is_server() or not _pending.has(peer) or _pending[peer].has("hello"):
return
if int(d.get("protocol", 0)) != PROTOCOL:
_reject(peer, "Different game version (server %d, you %d): update the game" % [PROTOCOL, int(d.get("protocol", 0))])
var theirs := int(d.get("protocol", 0))
_reject(peer, "Different game version: this server runs Emberwild %s (protocol %d), you have protocol %d. %s" % [
Updates.version, PROTOCOL, theirs, "Update the game to join." if theirs < PROTOCOL else "The server needs updating."])
return
var pw := String(config.v("password"))
if not pw.is_empty() and String(d.get("password", "")) != pw:

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@@ -27,6 +27,7 @@ const DEFAULTS := {
"autosave_minutes": 2,
"backups_kept": 10,
"backup_hours": 6,
"check_updates": true,
"admins": [],
"allowlist": [],
"banned": [],

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@@ -100,6 +100,14 @@ func bind(p: CharacterBody3D) -> void:
tips_row.add_child(again)
_main.add_child(tips_row)
var upd := CheckButton.new()
upd.text = "Check for updates at start (Emberwild %s)" % Updates.version
upd.focus_mode = Control.FOCUS_NONE
upd.button_pressed = Updates.enabled
upd.add_theme_font_size_override("font_size", 16)
upd.toggled.connect(Updates.set_enabled)
_main.add_child(upd)
# The tutorial: skip a step, or leave it (saved, to carry on later).
if Guide.active:
_main.add_child(_button("Skip this tutorial step", func(): Guide.skip(); close()))

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@@ -85,6 +85,7 @@ func _ready() -> void:
var spacer := Control.new()
spacer.custom_minimum_size = Vector2(0, 24)
col.add_child(spacer)
_build_update_banner(root)
_pages["main"] = _main_page()
_pages["new"] = _new_page()
@@ -498,7 +499,7 @@ func _on_join_failed(reason: String) -> void:
_on_host_status(reason, true)
return
_join_btn.disabled = false
_join_msg.text = reason
_join_msg.text = reason + version_advice(reason)
_join_msg.add_theme_color_override("font_color", UITheme.BAD)
func _on_left(reason: String) -> void:
@@ -697,3 +698,74 @@ func _play_tutorial() -> void:
func _play(id: String) -> void:
Saves.current_id = id
get_tree().change_scene_to_file(WORLD_SCENE)
# --- updates (scripts/core/updates.gd) ------------------------------------------------
## Asked once per run of the game, not every time you come back to the title.
static var _update_asked := false
var update_banner: PanelContainer
var _update_text: Label
var _update_btn: Button
var version_label: Label
## The version, bottom left; and a card bottom right when a newer one is out.
func _build_update_banner(root: Control) -> void:
version_label = UITheme.label("Emberwild %s" % Updates.version, 13, UITheme.TEXT_DIM)
version_label.set_anchors_and_offsets_preset(Control.PRESET_BOTTOM_LEFT)
version_label.offset_left = 16
version_label.offset_top = -30
root.add_child(version_label)
update_banner = UITheme.panel()
update_banner.set_anchors_and_offsets_preset(Control.PRESET_BOTTOM_RIGHT)
update_banner.grow_horizontal = Control.GROW_DIRECTION_BEGIN
update_banner.grow_vertical = Control.GROW_DIRECTION_BEGIN
update_banner.offset_right = -24
update_banner.offset_bottom = -24
update_banner.visible = false
root.add_child(update_banner)
var v := VBoxContainer.new()
v.add_theme_constant_override("separation", 8)
v.custom_minimum_size = Vector2(360, 0)
update_banner.add_child(v)
_update_text = UITheme.label("", 16)
_update_text.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
_update_text.custom_minimum_size = Vector2(360, 0)
v.add_child(_update_text)
var h := HBoxContainer.new()
h.add_theme_constant_override("separation", 8)
v.add_child(h)
_update_btn = _button("Download", _on_update_download, 170)
h.add_child(_update_btn)
h.add_child(_button("Not now", func(): update_banner.visible = false, 120))
Updates.checked.connect(_on_update_checked)
if Updates.state == "available":
_on_update_checked("available")
elif not _update_asked:
_update_asked = true
Updates.check()
func _on_update_checked(s: String) -> void:
if s != "available" or update_banner == null:
return
var notes := String(Updates.latest.get("notes", ""))
var how := "" if Updates.packaged() else "\nRunning from the source: git pull in the game folder, then restart."
_update_text.text = "Emberwild %s is out (you have %s).%s%s" % [Updates.latest_version(), Updates.version,
("\n" + notes) if not notes.is_empty() else "", how]
_update_btn.text = "Download" if Updates.packaged() and not String(Updates.download().get("url", "")).is_empty() else "Release page"
_update_btn.disabled = Updates.download_url().is_empty()
update_banner.visible = true
func _on_update_download() -> void:
var u := Updates.download_url()
if not u.is_empty():
OS.shell_open(u)
## Extra words for a "Different game version" refusal: what to do about it.
static func version_advice(reason: String) -> String:
if not reason.begins_with("Different game version"):
return ""
if Updates.state == "available":
return "\nEmberwild %s is out: Download is on the title page." % Updates.latest_version()
if reason.ends_with("Update the game to join."):
return "\nThere's no newer release yet: the server may be running a newer copy from the source."
return ""