W0: terrain from worldlet building blocks (Valley in data/worldlets, identical heights), WorldInfo API, worldlet in saves and servers; the cliff tunnel plan
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@@ -638,7 +638,7 @@ func _c2s_proof(sig: PackedByteArray) -> void:
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print("[server] %s joined (id %s%s, %d/%d online)" % [name, id, ", admin" if p.admin else "",
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players.size(), int(config.v("max_players"))])
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# (The world's own seed: an existing world keeps the seed it was made with.)
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var world := {"seed": int(_terrain.noise_seed), "worldlet": String(config.v("worldlet")), "spawn": start, "yaw": yaw,
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var world := {"seed": int(_terrain.noise_seed), "worldlet": String(_terrain.worldlet_id), "spawn": start, "yaw": yaw,
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"island_spawn": _spawn, "day": _world.day_night.day, "time": _world.day_night.time, "server_time": server_time,
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"weather": _world.weather.override}
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_s2c_welcome.rpc_id(peer, {"you": peer, "server": config.public_info(), "players": players, "world": world})
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