Journey: one boat each, no passengers; tunnels, ropes and burrows shared
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@@ -275,6 +275,16 @@ A server today runs one island. Options:
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place, load or wake the other worldlet, send them its world);
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- sleep: "everyone in bed" counts the players in that worldlet only;
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- the Old Stag and other bosses scale with the players in their worldlet.
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- **Boats: one each, no passengers.** A boat belongs to whoever built it
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(like a bed): only the owner, and their friends under the server's locks
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rule, can sail it, and nobody else can dismantle it. It stays moored where
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it was last left (the Cove end or the Highlands end), so nobody is
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stranded by someone else taking the only boat. Lose or wreck it and you
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build another, which is harder where wood is scarce (the Highlands), so
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plan the trip back. Each player has to earn their own crossing by boat.
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- **The other crossings are shared:** a dug tunnel, a fixed climbing rope
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and a dug burrow are changes to the world, there for everyone once one
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player has made them (like a door or a bridge).
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### Server cost, measured (0.3.1)
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One worldlet, a dedicated server on the M5 Pro, never pausing: about
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