Files
Emberwild/scripts/ui/pause_menu.gd

323 lines
12 KiB
GDScript

extends Control
## Pause menu (ESC): resume, controls, report a bug, fullscreen, mouse
## sensitivity, volumes, quit.
## Pauses the scene tree while open; runs with PROCESS_MODE_ALWAYS so it still
## gets input.
const UITheme = preload("res://scripts/ui/theme.gd")
const BugReport = preload("res://scripts/core/bug_report.gd")
const CONTROLS := [
["W A S D", "Move"], ["Shift", "Sprint"], ["Space", "Jump / swim up"],
["Mouse", "Look"], ["E", "Interact / pick up / add fuel"], ["Left click", "Use tool / place"],
["Right click (holding food)", "Eat"], ["Right click (spear / cloak)", "Throw / wear"],
["Hold left click (bow)", "Draw, release to shoot"],
["Left click (fishing rod)", "Cast / reel in when the float dips"],
["R", "Rotate piece (building pieces: quarter turns)"], ["X", "Dismantle the piece you're looking at"],
["E on a bed", "Set spawn point / sleep (night, under a roof)"],
["1 - 8, wheel", "Hotbar (the bag row you're on)"], ["K / M", "Hotbar shows the bag row above / below"],
["Q (shift+Q)", "Drop what you're holding (just one)"], ["Tab", "Inventory & crafting (shift-click Craft for 5)"],
["N", "Map (fills in as you explore; the compass is along the top)"],
["Shift + click", "Move stack to/from a chest"], ["Right click", "Split stack"],
["Esc", "This menu (game autosaves every 2 min)"],
]
var player: CharacterBody3D
var _main: VBoxContainer
var _controls: VBoxContainer
var _report: VBoxContainer
var _report_note: Label
var _quit_btn: Button
var _quit_armed := false
var _online := false ## on a server: no pausing, no saving here
var _players_label: Label
func bind(p: CharacterBody3D) -> void:
player = p
process_mode = Node.PROCESS_MODE_ALWAYS
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
mouse_filter = Control.MOUSE_FILTER_STOP
visible = false
var dim := ColorRect.new()
dim.color = Color(0, 0, 0, 0.55)
dim.set_anchors_preset(Control.PRESET_FULL_RECT)
dim.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(dim)
var center := CenterContainer.new()
center.set_anchors_preset(Control.PRESET_FULL_RECT)
center.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(center)
var panel := UITheme.panel()
panel.custom_minimum_size = Vector2(380, 0)
center.add_child(panel)
var stack := VBoxContainer.new()
panel.add_child(stack)
# Main page.
_main = VBoxContainer.new()
_main.add_theme_constant_override("separation", 10)
stack.add_child(_main)
var title := UITheme.label("Paused", 30)
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_main.add_child(title)
_main.add_child(_button("Resume", close))
_main.add_child(_button("Controls", _show_controls.bind(true)))
_main.add_child(_button("Report a bug", _show_report.bind(true)))
var fs := CheckButton.new()
fs.text = "Fullscreen"
fs.focus_mode = Control.FOCUS_NONE
fs.button_pressed = DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN
fs.add_theme_font_size_override("font_size", 18)
fs.toggled.connect(_on_fullscreen)
_main.add_child(fs)
var sens_row := HBoxContainer.new()
sens_row.add_child(UITheme.label("Mouse sensitivity", 16))
var sens := HSlider.new()
sens.min_value = 0.0005
sens.max_value = 0.006
sens.step = 0.0001
sens.value = player.mouse_sensitivity
sens.size_flags_horizontal = Control.SIZE_EXPAND_FILL
sens.focus_mode = Control.FOCUS_NONE
sens.value_changed.connect(func(v: float): player.mouse_sensitivity = v)
sens_row.add_child(sens)
_main.add_child(sens_row)
# Volumes (sfx.gd keeps them in user://audio.json).
for row in [["Music", "Music"], ["Sounds", "SFX"], ["Ambience", "Ambience"], ["Old Tam's voice", "Voice"]]:
var vr := HBoxContainer.new()
var lab := UITheme.label(row[0], 16)
lab.custom_minimum_size = Vector2(150, 0)
vr.add_child(lab)
var vs := HSlider.new()
vs.min_value = 0.0
vs.max_value = 1.0
vs.step = 0.05
vs.value = float(Sfx.volumes.get(row[1], 0.8))
vs.size_flags_horizontal = Control.SIZE_EXPAND_FILL
vs.focus_mode = Control.FOCUS_NONE
vs.accessibility_name = "%s volume" % row[0]
var bus: String = row[1]
vs.value_changed.connect(func(v: float): Sfx.set_volume(bus, v))
vr.add_child(vs)
_main.add_child(vr)
# Old Tam's tips in normal worlds (T4): on or off, or all of them again.
if not Guide.active:
var tips_row := HBoxContainer.new()
var tips := CheckButton.new()
tips.text = "Old Tam's tips"
tips.focus_mode = Control.FOCUS_NONE
tips.button_pressed = Hints.enabled
tips.add_theme_font_size_override("font_size", 18)
tips.size_flags_horizontal = Control.SIZE_EXPAND_FILL
tips.toggled.connect(Hints.set_enabled)
tips_row.add_child(tips)
var again := Button.new()
again.text = "Show again"
again.focus_mode = Control.FOCUS_NONE
again.add_theme_font_size_override("font_size", 15)
again.tooltip_text = "Every tip shows once more, when it next fits"
again.pressed.connect(func(): Hints.reset_seen(); again.text = "Done")
tips_row.add_child(again)
_main.add_child(tips_row)
var upd := CheckButton.new()
upd.text = "Check for updates at start (Emberwild %s)" % Updates.version
upd.focus_mode = Control.FOCUS_NONE
upd.button_pressed = Updates.enabled
upd.add_theme_font_size_override("font_size", 16)
upd.toggled.connect(Updates.set_enabled)
_main.add_child(upd)
# The tutorial: skip a step, or leave it (saved, to carry on later).
if Guide.active:
_main.add_child(_button("Skip this tutorial step", func(): Guide.skip(); close()))
_main.add_child(_button("Leave the tutorial (carry on later)", _on_quit_to_title))
var saved: bool = Saves.has_world()
_online = Net.state == "connected"
if _online:
_players_label = UITheme.label("", 15)
_players_label.autowrap_mode = TextServer.AUTOWRAP_WORD
_players_label.custom_minimum_size = Vector2(340, 0)
_main.add_child(_players_label)
_main.add_child(_button("Disconnect", _on_disconnect))
_quit_btn = _button("Disconnect & Quit to Desktop", _on_quit)
elif saved:
_main.add_child(_button("Save & Quit to Title", _on_quit_to_title))
_quit_btn = _button("Save & Quit to Desktop", _on_quit)
else:
_quit_btn = _button("Quit to Desktop", _on_quit)
_main.add_child(_quit_btn)
var note_text := "Autosaves every 2 minutes. World: %s" % Saves.read_meta(Saves.current_id).get("name", "?") if saved \
else "Not playing a saved world: progress won't be kept."
if _online:
note_text = "The game keeps running while this menu is open."
var note := UITheme.label(note_text, 13, UITheme.TEXT_DIM)
note.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_main.add_child(note)
# Controls page.
_controls = VBoxContainer.new()
_controls.add_theme_constant_override("separation", 6)
_controls.visible = false
stack.add_child(_controls)
var ct := UITheme.label("Controls", 26)
ct.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_controls.add_child(ct)
var grid := GridContainer.new()
grid.columns = 2
grid.add_theme_constant_override("h_separation", 24)
for row in CONTROLS:
grid.add_child(UITheme.label(row[0], 16, UITheme.SELECTED))
grid.add_child(UITheme.label(row[1], 16))
_controls.add_child(grid)
_controls.add_child(_button("Back", _show_controls.bind(false)))
# Report a bug page (0.6.0, the playtest: bug_report.gd).
_report = VBoxContainer.new()
_report.add_theme_constant_override("separation", 10)
_report.visible = false
stack.add_child(_report)
var rt := UITheme.label("Report a bug", 26)
rt.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_report.add_child(rt)
var how := UITheme.label("This opens a new issue on Emberwild's Gitea page in your browser, filled in with your version, computer and where you are in the game. Say what happened, then press Create Issue. (You'll need to be signed in there.) Nothing is sent from the game itself.", 15)
how.autowrap_mode = TextServer.AUTOWRAP_WORD
how.custom_minimum_size = Vector2(380, 0)
_report.add_child(how)
_report.add_child(_button("Open the bug report page", _on_report_open))
_report.add_child(_button("Copy the details", _on_report_copy))
_report.add_child(_button("Show the log file", _on_report_log))
var lp := UITheme.label("For a crash or an error, attach the log:\n%s" % BugReport.log_path(), 13, UITheme.TEXT_DIM)
lp.autowrap_mode = TextServer.AUTOWRAP_ARBITRARY
lp.custom_minimum_size = Vector2(380, 0)
_report.add_child(lp)
_report_note = UITheme.label("", 14, UITheme.SELECTED)
_report_note.autowrap_mode = TextServer.AUTOWRAP_WORD
_report_note.custom_minimum_size = Vector2(380, 0)
_report.add_child(_report_note)
_report.add_child(_button("Back", _show_report.bind(false)))
func _button(text: String, cb: Callable) -> Button:
var b := Button.new()
b.text = text
b.focus_mode = Control.FOCUS_NONE
b.custom_minimum_size = Vector2(0, 42)
b.add_theme_font_size_override("font_size", 18)
b.pressed.connect(cb)
return b
func is_open() -> bool:
return visible
func open() -> void:
visible = true
_show_controls(false)
_show_report(false)
_disarm_quit()
player.ui_open = true
get_tree().paused = not _online # a shared world can't be paused by one player
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
if _online:
# Everyone on the server, in whichever land (J3b), with where they are
# once anyone's somewhere else.
var all: Array = Net.everyone()
var lands := {}
for p in all:
lands[String(p.get("land", ""))] = true
var names: Array[String] = []
for p in all:
var where := ""
if lands.size() > 1 and not String(p.get("land", "")).is_empty():
where = " · %s" % preload("res://scripts/world/terrain.gd").worldlet_name(String(p.land))
names.append(String(p.name) + (" (admin)" if p.get("admin", false) else "") + where)
names.sort()
_players_label.text = "%s · %d online\n%s" % [Net.server_info.get("server_name", "Server"), names.size(), ", ".join(names)]
func close() -> void:
visible = false
player.ui_open = false
get_tree().paused = false
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
## ESC on the controls or bug report page goes back; on the main page it resumes.
func back() -> void:
if _controls.visible:
_show_controls(false)
elif _report.visible:
_show_report(false)
else:
close()
func _show_controls(on: bool) -> void:
_controls.visible = on
_main.visible = not on
func _show_report(on: bool) -> void:
_report.visible = on
_main.visible = not on
_report_note.text = ""
func _world() -> Node:
return player.get_parent() if player != null else null
func _on_report_open() -> void:
if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) # (so the browser isn't hidden behind the game)
if BugReport.open(_world()):
_report_note.text = "Opened in your browser. (Can't post there? Copy the details and send them to whoever gave you the game.)"
else:
DisplayServer.clipboard_set(BugReport.issue_url(_world()))
_report_note.text = "Couldn't open a browser: the link's on your clipboard to paste into one."
func _on_report_copy() -> void:
DisplayServer.clipboard_set(BugReport.details_text(_world()))
_report_note.text = "Copied: paste them into your message."
func _on_report_log() -> void:
OS.shell_open(BugReport.log_dir())
_report_note.text = "The log is godot.log in that folder."
func _on_fullscreen(on: bool) -> void:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN if on else DisplayServer.WINDOW_MODE_WINDOWED)
## Leaves the server (world.gd sees Net.left and goes back to the title).
func _on_disconnect() -> void:
close()
Net.leave()
func _on_quit() -> void:
if _online:
Net.leave()
get_tree().quit()
return
if Saves.has_world():
player.get_parent().save_now()
get_tree().quit()
return
# Unsaved session: ask twice so nobody loses a run by accident.
if not _quit_armed:
_quit_armed = true
_quit_btn.text = "Click again to quit"
return
get_tree().quit()
func _on_quit_to_title() -> void:
player.get_parent().save_now()
get_tree().paused = false
Saves.current_id = ""
get_tree().auto_accept_quit = true
get_tree().change_scene_to_file("res://scenes/title.tscn")
func _disarm_quit() -> void:
_quit_armed = false
if _online:
return
_quit_btn.text = "Save & Quit to Desktop" if Saves.has_world() else "Quit to Desktop"