Files
Emberwild/data/items.json

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{
"items": [
{
"id": "stick",
"name": "Stick",
"category": "resource",
"stack": 50,
"description": "A sturdy branch. Handles, kindling, fuel.",
"mesh": "stick",
"fuel": 20
},
{
"id": "stone",
"name": "Stone",
"category": "resource",
"stack": 50,
"description": "A fist-sized stone.",
"mesh": "stone"
},
{
"id": "flint",
"name": "Flint",
"category": "resource",
"stack": 50,
"description": "Sharp-edged stone. Knaps into blades and axe heads.",
"mesh": "flint"
},
{
"id": "wood",
"name": "Wood",
"category": "resource",
"stack": 50,
"description": "Split timber from a felled tree.",
"mesh": "wood",
"fuel": 60
},
{
"id": "stone_axe",
"name": "Stone Axe",
"category": "tool",
"stack": 1,
"description": "Chops trees. Hold it and click on a tree.",
"mesh": "stone_axe",
"tool": {
"kind": "axe",
"tier": 1,
"damage": 1.0
},
"durability": 60,
"repair": {
"inputs": {
"flint": 1
},
"station": "workbench"
}
},
{
"id": "stone_pickaxe",
"name": "Stone Pickaxe",
"category": "tool",
"stack": 1,
"description": "Breaks boulders into stone and flint.",
"mesh": "stone_pickaxe",
"tool": {
"kind": "pickaxe",
"tier": 1,
"damage": 1.0
},
"durability": 60,
"repair": {
"inputs": {
"flint": 1
},
"station": "workbench"
}
},
{
"id": "club",
"name": "Wooden Club",
"category": "weapon",
"stack": 1,
"description": "Crude, heavy, effective. One blow fells a rabbit. Blunt: cracks bone (+50% on skeletons).",
"mesh": "club",
"weapon": {
"damage": 12,
"reach": 2.4,
"stamina": 8,
"cooldown": 0.55,
"blunt": true
},
"durability": 80,
"repair": {
"inputs": {
"wood": 1
},
"station": "workbench"
}
},
{
"id": "campfire",
"name": "Campfire",
"category": "placeable",
"stack": 5,
"description": "Light and warmth. Place it, then keep it burning.",
"mesh": "campfire",
"place": {
"piece": "campfire",
"footprint": [
1.4,
1.4
]
}
},
{
"id": "workbench",
"name": "Workbench",
"category": "placeable",
"stack": 1,
"description": "Crafting station for better gear and storage.",
"mesh": "workbench",
"place": {
"piece": "workbench",
"footprint": [
2.0,
1.1
]
}
},
{
"id": "chest",
"name": "Wooden Chest",
"category": "placeable",
"stack": 5,
"description": "Stores 16 stacks.",
"mesh": "chest",
"place": {
"piece": "chest",
"footprint": [
1.2,
0.8
]
}
},
{
"id": "fiber",
"name": "Plant Fiber",
"category": "resource",
"stack": 50,
"description": "Tough stems from bushes. Twine, torch wrapping.",
"mesh": "fiber",
"fuel": 5
},
{
"id": "berries",
"name": "Berries",
"category": "food",
"stack": 30,
"description": "A handful of wild berries. Right-click to eat.",
"mesh": "berries",
"food": {
"hunger": 9,
"health": 2,
"diet": {
"plants": 14
}
},
"keeps": 3
},
{
"id": "mushroom",
"name": "Mushroom",
"category": "food",
"stack": 30,
"description": "Edible raw, much better roasted at a campfire.",
"mesh": "mushroom",
"food": {
"hunger": 6,
"health": 0,
"diet": {
"plants": 10
}
},
"keeps": 4
},
{
"id": "roasted_mushroom",
"name": "Roasted Mushroom",
"category": "food",
"stack": 30,
"description": "Smoky and filling. Right-click to eat.",
"mesh": "roasted_mushroom",
"food": {
"hunger": 24,
"health": 8,
"diet": {
"plants": 30
}
},
"keeps": 6
},
{
"id": "torch",
"name": "Torch",
"category": "tool",
"stack": 1,
"description": "Hold it for light and a little warmth.",
"mesh": "torch",
"light": {
"range": 10.0,
"energy": 1.6,
"heat": 0.3
}
},
{
"id": "grave",
"name": "Grave",
"category": "placeable",
"stack": 1,
"description": "Where you fell. Your belongings are inside.",
"mesh": "grave",
"hidden": true,
"place": {
"piece": "grave",
"footprint": [
1.0,
1.6
]
}
},
{
"id": "wood_floor",
"name": "Wood Floor",
"category": "building",
"stack": 20,
"description": "2 x 2 m. Snaps to other pieces. Sits level on the ground.",
"mesh": "wood_floor",
"place": {
"piece": "build",
"kind": "floor"
}
},
{
"id": "wood_wall",
"name": "Wood Wall",
"category": "building",
"stack": 20,
"description": "2 x 2 m. Snaps to floor edges, other walls and roofs.",
"mesh": "wood_wall",
"place": {
"piece": "build",
"kind": "wall"
}
},
{
"id": "wood_door",
"name": "Wood Door",
"category": "building",
"stack": 10,
"description": "A wall with a door in it. E opens and closes it.",
"mesh": "wood_door",
"place": {
"piece": "door",
"kind": "door"
}
},
{
"id": "wood_roof",
"name": "Wood Roof",
"category": "building",
"stack": 20,
"description": "Rises 1 m over 2 m. Two from opposite walls of a 4 m hut meet at the ridge.",
"mesh": "wood_roof",
"place": {
"piece": "build",
"kind": "roof"
}
},
{
"id": "wood_gable",
"name": "Wood Gable",
"category": "building",
"stack": 20,
"description": "Triangle that closes the end of a roof. R to flip it.",
"mesh": "wood_gable",
"place": {
"piece": "build",
"kind": "gable"
}
},
{
"id": "bed",
"name": "Bed",
"category": "placeable",
"stack": 1,
"description": "Sets your spawn point. Sleep through the night under a roof.",
"mesh": "bed",
"place": {
"piece": "bed",
"footprint": [
1.0,
2.1
]
}
},
{
"id": "raw_meat",
"name": "Raw Meat",
"category": "food",
"stack": 20,
"description": "Cook it at a campfire. Eaten raw it barely helps.",
"mesh": "raw_meat",
"food": {
"hunger": 5,
"health": -4,
"diet": {
"meat": 8
},
"risk": 0.35
},
"keeps": 2
},
{
"id": "cooked_meat",
"name": "Cooked Meat",
"category": "food",
"stack": 20,
"description": "Hearty. Leaves you Well fed: faster stamina and healing for 10 minutes.",
"mesh": "cooked_meat",
"food": {
"hunger": 34,
"health": 12,
"diet": {
"meat": 40
},
"buff": {
"id": "well_fed",
"name": "Well fed",
"seconds": 600,
"stamina_regen": 1.3,
"health_regen": 2.0
}
},
"keeps": 4
},
{
"id": "hide",
"name": "Hide",
"category": "resource",
"stack": 20,
"description": "Rawhide from an animal. For cloaks and bedrolls.",
"mesh": "hide"
},
{
"id": "feather",
"name": "Feather",
"category": "resource",
"stack": 50,
"description": "Fletching for arrows, and stuffing for a bedroll.",
"mesh": "feather"
},
{
"id": "spear",
"name": "Wooden Spear",
"category": "weapon",
"stack": 1,
"description": "LMB thrusts (long reach). RMB throws it: pick it up again where it lands.",
"mesh": "spear",
"weapon": {
"damage": 18,
"reach": 3.1,
"stamina": 10,
"cooldown": 0.6,
"throw": {
"damage": 30,
"speed": 24.0,
"stamina": 14
}
},
"durability": 50,
"repair": {
"inputs": {
"flint": 1
},
"station": "workbench"
}
},
{
"id": "bow",
"name": "Crude Bow",
"category": "weapon",
"stack": 1,
"description": "Hold LMB to draw, release to shoot. Uses arrows.",
"mesh": "bow",
"bow": {
"ammo": [
"iron_arrow",
"arrow"
],
"draw": 0.9,
"damage": [
8,
32
],
"speed": [
16.0,
46.0
],
"stamina": 6
},
"durability": 100,
"repair": {
"inputs": {
"fiber": 2
},
"station": "workbench"
}
},
{
"id": "arrow",
"name": "Flint Arrow",
"category": "weapon",
"stack": 50,
"description": "Ammunition for the bow. Arrows that miss can be picked up again.",
"mesh": "arrow",
"ammo": {
"damage_mult": 1.0
}
},
{
"id": "hide_cloak",
"name": "Hide Cloak",
"category": "tool",
"stack": 1,
"description": "Right-click to wear it (+15 warmth, less chill from wet). Take it off from the inventory screen.",
"mesh": "hide_cloak",
"wear": {
"warmth": 15,
"wet_chill": 0.6
}
},
{
"id": "wolf_pelt",
"name": "Wolf Pelt",
"category": "resource",
"stack": 20,
"description": "A grey wolf pelt. For wolf and alpha cloaks, or a rug.",
"mesh": "wolf_pelt"
},
{
"id": "wolf_cloak",
"name": "Wolf Cloak",
"category": "tool",
"stack": 1,
"description": "Right-click to wear it (+25 warmth, wet barely chills you). Take it off from the inventory screen.",
"mesh": "wolf_cloak",
"wear": {
"warmth": 25,
"wet_chill": 0.35
}
},
{
"id": "fishing_rod",
"name": "Fishing Rod",
"category": "tool",
"stack": 1,
"description": "LMB casts into the lake. When the float dips, click quickly to land the fish.",
"mesh": "fishing_rod",
"fishing": {
"cast_speed": 12.0,
"stamina": 4
},
"durability": 80,
"repair": {
"inputs": {
"fiber": 1
},
"station": "workbench"
}
},
{
"id": "perch",
"name": "Perch",
"category": "food",
"stack": 20,
"description": "A small lake fish. Grill it at a campfire. (Fish)",
"mesh": "perch",
"food": {
"hunger": 4,
"health": -2,
"diet": {
"fish": 8
},
"risk": 0.2
},
"keeps": 2
},
{
"id": "trout",
"name": "Trout",
"category": "food",
"stack": 20,
"description": "A fine, fat lake trout. Bites best at dawn and dusk. (Fish)",
"mesh": "trout",
"food": {
"hunger": 6,
"health": -2,
"diet": {
"fish": 12
},
"risk": 0.2
},
"keeps": 2
},
{
"id": "grilled_perch",
"name": "Grilled Perch",
"category": "food",
"stack": 20,
"description": "Flaky and good. (Fish)",
"mesh": "grilled_perch",
"food": {
"hunger": 18,
"health": 6,
"diet": {
"fish": 30
}
},
"keeps": 4
},
{
"id": "grilled_trout",
"name": "Grilled Trout",
"category": "food",
"stack": 20,
"description": "Rich and filling. (Fish)",
"mesh": "grilled_trout",
"food": {
"hunger": 28,
"health": 10,
"diet": {
"fish": 45
}
},
"keeps": 4
},
{
"id": "mackerel",
"name": "Mackerel",
"category": "food",
"stack": 20,
"description": "A quick, striped sea fish, caught off the pier. Grill it at a campfire. (Fish)",
"mesh": "mackerel",
"food": {
"hunger": 5,
"health": -2,
"diet": {
"fish": 10
},
"risk": 0.2
},
"keeps": 2
},
{
"id": "cod",
"name": "Cod",
"category": "food",
"stack": 20,
"description": "A big sea fish from deeper water: cast well out. (Fish)",
"mesh": "cod",
"food": {
"hunger": 8,
"health": -2,
"diet": {
"fish": 16
},
"risk": 0.2
},
"keeps": 2
},
{
"id": "grilled_mackerel",
"name": "Grilled Mackerel",
"category": "food",
"stack": 20,
"description": "Oily and good. (Fish)",
"mesh": "grilled_mackerel",
"food": {
"hunger": 22,
"health": 8,
"diet": {
"fish": 36
}
},
"keeps": 4
},
{
"id": "grilled_cod",
"name": "Grilled Cod",
"category": "food",
"stack": 20,
"description": "Thick white flakes: a proper meal. (Fish)",
"mesh": "grilled_cod",
"food": {
"hunger": 32,
"health": 12,
"diet": {
"fish": 52
}
},
"keeps": 4
},
{
"id": "iron_nugget",
"name": "Iron Nugget",
"category": "resource",
"stack": 50,
"description": "A rusty lump of iron from the scree under the mountains. Three smelt into a bar.",
"mesh": "iron_nugget"
},
{
"id": "iron_ore",
"name": "Iron Ore",
"category": "resource",
"stack": 30,
"description": "Red-streaked rock from a rusty boulder. Smelt it with charcoal.",
"mesh": "iron_ore"
},
{
"id": "clay",
"name": "Clay",
"category": "resource",
"stack": 50,
"description": "Grey clay from the lake shore. For kilns, smelters and, fired at a campfire, clay jars that keep food fresh.",
"mesh": "clay"
},
{
"id": "charcoal",
"name": "Charcoal",
"category": "resource",
"stack": 50,
"description": "Burns hot: smelter fuel. Made in a charcoal kiln from wood.",
"mesh": "charcoal",
"fuel": 90
},
{
"id": "iron_bar",
"name": "Iron Bar",
"category": "resource",
"stack": 30,
"description": "Smelted iron. Worked at a forge into tools and nails.",
"mesh": "iron_bar"
},
{
"id": "nails",
"name": "Iron Nails",
"category": "resource",
"stack": 100,
"description": "For sturdier wooden building: stairs, windows, a palisade and its gate.",
"mesh": "nails"
},
{
"id": "iron_axe",
"name": "Iron Axe",
"category": "tool",
"stack": 1,
"description": "Fells trees in half the time, and hits harder.",
"mesh": "iron_axe",
"tool": {
"kind": "axe",
"tier": 2,
"damage": 2.0
},
"weapon": {
"damage": 14,
"reach": 2.4,
"stamina": 7,
"cooldown": 0.5
},
"durability": 200,
"repair": {
"inputs": {
"iron_bar": 1
},
"station": "forge"
}
},
{
"id": "iron_pickaxe",
"name": "Iron Pickaxe",
"category": "tool",
"stack": 1,
"description": "Breaks boulders in half the time.",
"mesh": "iron_pickaxe",
"tool": {
"kind": "pickaxe",
"tier": 2,
"damage": 2.0
},
"durability": 200,
"repair": {
"inputs": {
"iron_bar": 1
},
"station": "forge"
}
},
{
"id": "iron_spear",
"name": "Iron Spear",
"category": "weapon",
"stack": 1,
"description": "LMB thrusts, RMB throws. An iron point: much deadlier.",
"mesh": "iron_spear",
"weapon": {
"damage": 26,
"reach": 3.1,
"stamina": 10,
"cooldown": 0.6,
"throw": {
"damage": 40,
"speed": 26.0,
"stamina": 14
}
},
"durability": 180,
"repair": {
"inputs": {
"iron_bar": 1
},
"station": "forge"
}
},
{
"id": "iron_arrow",
"name": "Iron Arrow",
"category": "weapon",
"stack": 50,
"description": "Half as deadly again as a flint arrow. The bow uses these first.",
"mesh": "iron_arrow",
"ammo": {
"damage_mult": 1.5
}
},
{
"id": "lantern",
"name": "Iron Lantern",
"category": "tool",
"stack": 1,
"description": "A steady light. Rain can't put it out, and wolves don't like it.",
"mesh": "lantern",
"light": {
"range": 12.0,
"energy": 1.9,
"heat": 0.15
}
},
{
"id": "charcoal_kiln",
"name": "Charcoal Kiln",
"category": "placeable",
"stack": 1,
"description": "Put wood in (E): it slowly turns into charcoal.",
"mesh": "charcoal_kiln",
"place": {
"piece": "kiln",
"footprint": [
1.6,
1.6
]
}
},
{
"id": "smelter",
"name": "Smelter",
"category": "placeable",
"stack": 1,
"description": "Put in iron ore (or three nuggets) and charcoal (E): out comes an iron bar.",
"mesh": "smelter",
"place": {
"piece": "smelter",
"footprint": [
1.4,
1.4
]
}
},
{
"id": "forge",
"name": "Forge",
"category": "placeable",
"stack": 1,
"description": "An anvil and a hot hearth: the station for iron tools.",
"mesh": "forge",
"place": {
"piece": "forge",
"footprint": [
2.2,
1.2
]
}
},
{
"id": "cut_stone",
"name": "Cut Stone",
"category": "resource",
"stack": 50,
"description": "A squared block of stone, cut at a stonecutter. Builds stone pieces.",
"mesh": "cut_stone"
},
{
"id": "stonecutter",
"name": "Stonecutter",
"category": "placeable",
"stack": 1,
"description": "A saw bench for dressing stone: cuts stone into blocks and makes the stone building pieces.",
"mesh": "stonecutter",
"place": {
"piece": "stonecutter",
"footprint": [
1.8,
1.0
]
}
},
{
"id": "stone_floor",
"name": "Stone Floor",
"category": "building",
"stack": 20,
"description": "2 x 2 m of flagstones. Stone stacks tall but can't stand on wood.",
"mesh": "stone_floor",
"place": {
"piece": "build",
"kind": "floor",
"material": "stone"
}
},
{
"id": "stone_wall",
"name": "Stone Wall",
"category": "building",
"stack": 20,
"description": "2 x 2 m. Loses little support going up: build towers. Wood can sit on it, not under it.",
"mesh": "stone_wall",
"place": {
"piece": "build",
"kind": "wall",
"material": "stone"
}
},
{
"id": "stone_pillar",
"name": "Stone Pillar",
"category": "building",
"stack": 20,
"description": "A post for a floor's corner or edge. Carries what's on top straight to the ground.",
"mesh": "stone_pillar",
"place": {
"piece": "build",
"kind": "pillar",
"material": "stone"
}
},
{
"id": "stone_stairs",
"name": "Stone Stairs",
"category": "building",
"stack": 20,
"description": "Climbs 2 m (one storey) over 4 m. From a floor's edge or the ground.",
"mesh": "stone_stairs",
"place": {
"piece": "build",
"kind": "stairs",
"material": "stone"
}
},
{
"id": "stone_window",
"name": "Stone Window",
"category": "building",
"stack": 20,
"description": "A stone wall with a window in it. Still keeps the weather out.",
"mesh": "stone_window",
"place": {
"piece": "build",
"kind": "window",
"material": "stone"
}
},
{
"id": "stone_doorway",
"name": "Stone Doorway",
"category": "building",
"stack": 10,
"description": "An arch in a stone wall, with a wooden door. E opens and closes it.",
"mesh": "stone_doorway",
"place": {
"piece": "door",
"kind": "door",
"material": "stone"
}
},
{
"id": "stone_hearth",
"name": "Stone Hearth",
"category": "placeable",
"stack": 1,
"description": "An indoor fire with a chimney: warms a bigger room than a campfire, never rained out, cooks.",
"mesh": "stone_hearth",
"place": {
"piece": "hearth",
"footprint": [
1.6,
1.2
]
}
},
{
"id": "wood_stairs",
"name": "Wood Stairs",
"category": "building",
"stack": 20,
"description": "Climbs 2 m (one storey) over 4 m. From a floor's edge or the ground.",
"mesh": "wood_stairs",
"place": {
"piece": "build",
"kind": "stairs"
}
},
{
"id": "wood_window",
"name": "Wood Window",
"category": "building",
"stack": 20,
"description": "A wall with a shuttered window. Lets light in, still sheltered.",
"mesh": "wood_window",
"place": {
"piece": "build",
"kind": "window"
}
},
{
"id": "wood_pillar",
"name": "Wood Post",
"category": "building",
"stack": 20,
"description": "A post for a floor's corner or edge. Carries what's on top down to the ground.",
"mesh": "wood_pillar",
"place": {
"piece": "build",
"kind": "pillar"
}
},
{
"id": "palisade",
"name": "Palisade",
"category": "building",
"stack": 20,
"description": "2 m of sharpened logs, 3 m tall. A ring of them keeps wolves out.",
"mesh": "palisade",
"place": {
"piece": "build",
"kind": "palisade"
}
},
{
"id": "palisade_gate",
"name": "Palisade Gate",
"category": "building",
"stack": 10,
"description": "A gate for your palisade. E opens and closes it.",
"mesh": "palisade_gate",
"place": {
"piece": "door",
"kind": "door"
}
},
{
"id": "iron_door",
"name": "Iron-banded Door",
"category": "building",
"stack": 10,
"description": "A heavy door bound with iron. Nothing on the island can break it down.",
"mesh": "iron_door",
"place": {
"piece": "door",
"kind": "door",
"sturdy": true,
"panel": "iron_door_panel"
}
},
{
"id": "alpha_pelt",
"name": "Alpha Pelt",
"category": "resource",
"stack": 5,
"description": "The alpha's dark pelt. For the alpha cloak or a fang necklace.",
"mesh": "alpha_pelt"
},
{
"id": "wolf_fang",
"name": "Wolf Fang",
"category": "resource",
"stack": 20,
"description": "A long yellowed fang from the alpha. For the alpha cloak, and a fang necklace that blunts wolf bites.",
"mesh": "wolf_fang"
},
{
"id": "alpha_cloak",
"name": "Alpha Cloak",
"category": "tool",
"stack": 1,
"description": "Right-click to wear it (+35 warmth, rain barely touches you). Take it off from the inventory screen.",
"mesh": "alpha_cloak",
"wear": {
"warmth": 35,
"wet_chill": 0.25
}
},
{
"id": "bear_hide",
"name": "Bear Hide",
"category": "resource",
"stack": 5,
"description": "A huge brown hide. For a fur rug or a bear cloak, the warmest there is.",
"mesh": "bear_hide"
},
{
"id": "bear_fat",
"name": "Bear Fat",
"category": "resource",
"stack": 20,
"description": "Thick white fat. Burns long on a fire, and makes pemmican and tallow candles.",
"mesh": "bear_fat",
"fuel": 180
},
{
"id": "fur_rug",
"name": "Fur Rug",
"category": "placeable",
"stack": 1,
"description": "A bearskin for the floor. In a sheltered room: a little warmer, and you get Rested twice as fast.",
"mesh": "fur_rug",
"place": {
"piece": "rug",
"footprint": [
1.6,
2.2
]
}
},
{
"id": "barrow_key",
"name": "Barrow Key Piece",
"category": "resource",
"stack": 3,
"description": "A carved stone token from a barrow coffin. One of three: the standing stones on the rim are said to wake for them.",
"mesh": "barrow_key"
},
{
"id": "rotten_food",
"name": "Rotten Food",
"category": "resource",
"stack": 50,
"description": "It's gone off. Q drops it. Carried while fishing it's bait: bites come sooner, and each bite takes one.",
"mesh": "rotten_food"
},
{
"id": "salt",
"name": "Salt",
"category": "resource",
"stack": 50,
"description": "Crusted on the rocks above the sea cliffs. Cures meat and fish so they keep for weeks.",
"mesh": "salt"
},
{
"id": "driftwood",
"name": "Driftwood",
"category": "resource",
"stack": 30,
"description": "Sea-bleached wood washed up on the Cove's beach. It burns well, and it's light and tough: what a boat will be built from.",
"mesh": "driftwood",
"fuel": 48.0
},
{
"id": "treasure_map",
"name": "Treasure Map",
"category": "tool",
"stack": 1,
"description": "A torn chart from a wrecked ship's sea chest, with an X inked in the hills above the Cove. Right-click to read it: the X goes on your map (N).",
"mesh": "treasure_map",
"read": {
"marks": "treasure"
}
},
{
"id": "ship_compass",
"name": "Ship's Compass",
"category": "tool",
"stack": 1,
"description": "A brass sea compass from the pirate chest, its needle still true. No boat leaves for the Highlands without one.",
"mesh": "ship_compass"
},
{
"id": "spyglass",
"name": "Spyglass",
"category": "tool",
"stack": 1,
"description": "A captain's brass telescope. Hold right-click to look through it.",
"mesh": "spyglass",
"zoom": 4.0
},
{
"id": "pirate_gold",
"name": "Pirate Gold",
"category": "placeable",
"stack": 20,
"description": "Old gold coins from the pirate chest. Nothing on the island takes coin (yet), but a heap of it looks fine in a hut.",
"mesh": "pirate_gold",
"place": {
"piece": "trophy",
"footprint": [
0.6,
0.6
]
}
},
{
"id": "cutlass",
"name": "Cutlass",
"category": "weapon",
"stack": 1,
"description": "A pirate's curved blade: quick, and it hits harder than the iron spear.",
"mesh": "cutlass",
"weapon": {
"damage": 30,
"reach": 2.3,
"stamina": 8,
"cooldown": 0.45
},
"durability": 220,
"repair": {
"inputs": {
"iron_bar": 1
},
"station": "forge"
}
},
{
"id": "smoking_rack",
"name": "Smoking Rack",
"category": "placeable",
"stack": 1,
"description": "Hang raw meat or fish over a smoky fire (E): with a piece of wood it smokes them, and smoked food keeps for days.",
"mesh": "smoking_rack",
"place": {
"piece": "smoker",
"footprint": [
1.6,
1.2
]
}
},
{
"id": "smoked_meat",
"name": "Smoked Meat",
"category": "food",
"stack": 20,
"description": "Dark and chewy. Keeps 12 days.",
"mesh": "smoked_meat",
"keeps": 12,
"food": {
"hunger": 28,
"health": 10,
"diet": {
"meat": 32
}
}
},
{
"id": "smoked_fish",
"name": "Smoked Fish",
"category": "food",
"stack": 20,
"description": "Golden and salty-sweet. Keeps 12 days.",
"mesh": "smoked_fish",
"keeps": 12,
"food": {
"hunger": 20,
"health": 8,
"diet": {
"fish": 32
}
}
},
{
"id": "salted_meat",
"name": "Salted Meat",
"category": "food",
"stack": 20,
"description": "Cured in salt. Keeps 20 days. Safe to eat as it is.",
"mesh": "salted_meat",
"keeps": 20,
"food": {
"hunger": 22,
"health": 6,
"diet": {
"meat": 26
}
}
},
{
"id": "salted_fish",
"name": "Salted Fish",
"category": "food",
"stack": 20,
"description": "Cured in salt. Keeps 20 days. Safe to eat as it is.",
"mesh": "salted_fish",
"keeps": 20,
"food": {
"hunger": 16,
"health": 5,
"diet": {
"fish": 26
}
}
},
{
"id": "stag_antler",
"name": "Old Stag's Antler",
"category": "resource",
"stack": 5,
"description": "A great pale antler, hard as iron. Worked at a forge into the best pickaxe there is.",
"mesh": "stag_antler"
},
{
"id": "stag_trophy",
"name": "Old Stag Trophy",
"category": "placeable",
"stack": 1,
"description": "The Old Stag's skull and antlers on a stand. Proof.",
"mesh": "stag_trophy",
"place": {
"piece": "trophy",
"footprint": [
1.4,
0.9
]
}
},
{
"id": "antler_pickaxe",
"name": "Antler Pickaxe",
"category": "tool",
"stack": 1,
"description": "Mines faster than iron, lasts longer, and is lighter to swing.",
"mesh": "antler_pickaxe",
"tool": {
"kind": "pickaxe",
"tier": 3,
"damage": 3.0,
"stamina": 4.0
},
"durability": 250,
"repair": {
"inputs": {
"iron_bar": 1
},
"station": "forge"
}
},
{
"id": "clay_jar",
"name": "Clay Jar",
"category": "placeable",
"stack": 5,
"description": "Fired clay with a lid. Holds 6 stacks, and food kept in it lasts three times as long.",
"mesh": "clay_jar",
"place": {
"piece": "jar",
"footprint": [
0.7,
0.7
]
}
},
{
"id": "bedroll",
"name": "Bedroll",
"category": "placeable",
"stack": 1,
"description": "Hide stuffed with feathers. Sets your spawn point like a bed, and you can sleep the night out under the open sky (but not in rain or snow).",
"mesh": "bedroll",
"place": {
"piece": "bed",
"footprint": [
0.9,
2.0
],
"open_air": true
}
},
{
"id": "pelt_rug",
"name": "Wolf-pelt Rug",
"category": "placeable",
"stack": 1,
"description": "Wolf pelts stitched into a rug. In a sheltered room: a little warmer, and you get Rested twice as fast.",
"mesh": "pelt_rug",
"place": {
"piece": "rug",
"footprint": [
1.4,
1.8
]
}
},
{
"id": "fang_necklace",
"name": "Fang Necklace",
"category": "tool",
"stack": 1,
"description": "The alpha's fangs on a strip of its hide. Carry it anywhere in your bag and wolves, the alpha too, bite 30% less hard.",
"mesh": "fang_necklace",
"charm": {
"against": "wolf",
"damage": 0.7
}
},
{
"id": "bear_cloak",
"name": "Bear Cloak",
"category": "tool",
"stack": 1,
"description": "Right-click to wear it (+40 warmth, rain barely touches you): the warmest cloak there is. Take it off from the inventory screen.",
"mesh": "bear_cloak",
"wear": {
"warmth": 40,
"wet_chill": 0.3
}
},
{
"id": "pemmican",
"name": "Pemmican",
"category": "food",
"stack": 20,
"description": "Cooked meat and berries pounded into bear fat. Filling, counts as meat and greens, and keeps 30 days.",
"mesh": "pemmican",
"keeps": 30,
"food": {
"hunger": 40,
"health": 10,
"diet": {
"meat": 28,
"plants": 28
}
}
},
{
"id": "tallow_candle",
"name": "Tallow Candle",
"category": "placeable",
"stack": 20,
"description": "Bear fat and a fibre wick. Set it on a floor or a step and it lights a small room, steadily, for good.",
"mesh": "tallow_candle",
"place": {
"piece": "lamp",
"footprint": [
0.2,
0.2
]
},
"lamp": {
"range": 7.0,
"energy": 1.2,
"height": 0.2,
"flicker": 0.08,
"flame": 0.022,
"color": [
1.0,
0.82,
0.6
]
}
},
{
"id": "torch_stand",
"name": "Torch Stand",
"category": "placeable",
"stack": 5,
"description": "A torch on a wooden stand. Lights a whole room or a doorway, and never goes out.",
"mesh": "torch_stand",
"place": {
"piece": "lamp",
"footprint": [
0.5,
0.5
]
},
"lamp": {
"range": 11.0,
"energy": 1.6,
"height": 1.45,
"flicker": 0.22,
"flame": 0.06,
"color": [
1.0,
0.74,
0.5
],
"shadows": true
}
}
]
}