Files
Emberwild/scripts/world/sea_cave_spot.gd

11 lines
258 B
GDScript

extends StaticBody3D
## The sea cave's opening (sea_cave.gd): what you look at and press E on.
var cave: Node3D
func interact_prompt(player: Node) -> String:
return cave.interact_prompt(player)
func interact(player: Node) -> void:
cave.interact(player)